Definition:A 3D middleware between a 3D application layer and the transport layer provides reliable and efficient multimedia streaming.
Introduction
3D meshes have been widely used in multimedia applications such as 3D video gaming, virtual reality and animation databases. Due to the large data size of 3D meshes, the end user typically experiences long delay waiting for a 3D model to download from networks. For example, it requires 168s to download 42 MB “Happy Buddha” model (Large geometric models archive at Georgia Institute of Technology) over a channel offering an average bandwidth of 2 Mbps. To alleviate this limitation, it is desirable to compress 3D meshes first, and then transmit the compressed data over networks. Single-resolution techniques [1], [2], [3], [4] are not suitable for the network transmission since the global view of the model cannot be rendered until the entire model is downloaded. Progressive compression techniques [5], [6], [7], [8], [9], [10]address this...
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Li, H., Prabhakaran, B. (2006). Middleware for Streaming 3D Meshes. In: Furht, B. (eds) Encyclopedia of Multimedia. Springer, Boston, MA. https://doi.org/10.1007/0-387-30038-4_128
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DOI: https://doi.org/10.1007/0-387-30038-4_128
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