Definition:A new generation of accessible games is emerging, designed to offer multimodal interfaces that allow people with disability to play as equals with all the other players.
On-line entertainment improves the quality of human life and represents a relevant aspect of human culture and communication. Playing games is a basis for discovery, learning and, finally, growing. Playing is a way to observe, try and manipulate things or ideas, to make experiments, understand and invent. Moreover, playing with others consistently involves people in mutual communication. Inaccessible technology interferes with an individual’s ability to be an active part of the society, including when it mainly supports entertainment activities. These considerations encouraged designers to make on-line gaming an inclusive technology that supports access for anyone, regardless of disability. The development of accessible games is fully supported by the International Game Developers Association (IGDA), through...
References
International Game Developers Association (IGDA), “Accessibility in Games: Motivations and Approaches,” http://www.igda.org/accessibility/IGDA_Accessibility_WhitePaper.pdf.
Audio Games Network home page, http://www.audiogames.net/.
M.de Aguilera and A. Mendiz, “Video games and education: (education in the face of a “parallel school”),” Computers in Entertainment (CIE), Vol. 1, No. 1, October 2003.
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© 2006 Springer Science+Business Media, Inc.
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(2006). Game Accessibility. In: Furht, B. (eds) Encyclopedia of Multimedia. Springer, Boston, MA. https://doi.org/10.1007/0-387-30038-4_81
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DOI: https://doi.org/10.1007/0-387-30038-4_81
Publisher Name: Springer, Boston, MA
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