Abstract
We present an original approach of virtual sculpting incarnated in a unified space-time interactive modeler named Splimo (for Spline Modeler), which is specifically designed for the creation of tubular spline works. Oriented towards artistic creation, it allows the realization of virtual transcriptions of real art pieces, as well as the creation of animated virtual sculptures, presented in an exhibition mode. Drawing curves in the virtual world is a way to be free of the constraints of the real sculptures, that’s why we call it “ideal”. Splimo may however also be used as a virtual prototyping tool to experiment new shapes to be later designed in the real world.
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Bittar, E., Nocent, O., Heff, A. (2006). SPLINE AND IDEAL: FROM REAL TO VIRTUAL SCULPTURES, AND BACK. In: Wojciechowski, K., Smolka, B., Palus, H., Kozera, R., Skarbek, W., Noakes, L. (eds) Computer Vision and Graphics. Computational Imaging and Vision, vol 32. Springer, Dordrecht. https://doi.org/10.1007/1-4020-4179-9_65
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DOI: https://doi.org/10.1007/1-4020-4179-9_65
Publisher Name: Springer, Dordrecht
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