Abstract
The inherent freedom of playful arenas combined with intimate ubiquitous technologies has led to a new breed of guerrilla performance. We draw on theory from computing, performance and club culture to illustrate the Performance Triad model, a method for the analysis, deconstruction and understanding of tripartite interaction in playful arenas. We then apply the Performance Triad model to Schizophrenic Cyborg a part reversal of wearable computing technology where the user is outfitted with an electronic communication display and yet this display is visible to others not the cyborgs themselves. This ubiquitous performance investigates the shifting boundaries between performer, participant and observer and of technology-enhanced guerrilla performance.
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© 2005 Springer-Verlag London Limited
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Sheridan, J.G., Dix, A., Lock, S., Bayliss, A. (2005). Understanding Interaction in Ubiquitous Guerrilla Performances in Playful Arenas. In: Fincher, S., Markopoulos, P., Moore, D., Ruddle, R. (eds) People and Computers XVIII — Design for Life. Springer, London. https://doi.org/10.1007/1-84628-062-1_1
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DOI: https://doi.org/10.1007/1-84628-062-1_1
Publisher Name: Springer, London
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