Abstract
This paper proposes the use of patterns in the design process for auditory displays and /or interfaces realized in other modalities. We introduce a meta-domain in which user interfaces can be designed using these patterns without determining their means of realization. The mode-independent description of such interfaces can then be used to create the real interface maintaining the strengths of the different interaction channels. While this work is focused on how this approach can be applied on auditory displays, we keep in mind that the approach shall be applicable on other interaction modalities equally. The development of a set of mode independent interaction patterns is shown along with descriptions of their representations in the auditory domain. A real world application was chosen to evaluate the approach; Microsoft Explorer was analysed, described through the mode independent interaction patterns
and transformed into the auditory domain making extensive use of 3D audio rendering techniques. The result, a file manager created in a virtual audio environment, was evaluated with sighted persons as well as visually impaired and blind participants showing the feasibility and usability of the approach.
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Frauenberger, C., Stockman, T., Putz, V., Höldrich, R. (2006). Design Patterns for Auditory Displays. In: McEwan, T., Gulliksen, J., Benyon, D. (eds) People and Computers XIX — The Bigger Picture. Springer, London. https://doi.org/10.1007/1-84628-249-7_30
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DOI: https://doi.org/10.1007/1-84628-249-7_30
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