Skip to main content

A Conceptual Framework for Camera Phone-Based Interaction Techniques

  • Conference paper
Book cover Pervasive Computing (Pervasive 2005)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 3468))

Included in the following conference series:

Abstract

This paper proposes and evaluates interaction techniques for camera-equipped mobile phones. The proposed techniques are based on a visual code system that provides a number of orientation parameters, such as target pointing, rotation, tilting, distance, and relative movement. Our conceptual framework defines a set of fundamental physical gestures that form a basic vocabulary for describing interaction when using mobile phones capable of reading visual codes. These interaction primitives can be combined to create more complex and expressive interactions. A stateless interaction model allows for specifying interaction sequences, which guide the user with iconic and auditory cues. In using the parameters of the visual code system as a means of input, our framework enhances the currently limited input capabilities of mobile phones. Moreover, it enables users to interact with real-world objects in their current environment. We present an XML-based specification language for this model, a corresponding authoring tool, and a generic interpreter application for Symbian phones.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Want, R., Fishkin, K.P., Gujar, A., Harrison, B.L.: Bridging physical and virtual worlds with electronic tags. In: Proceedings of the SIGCHI conference on Human factors in computing systems, pp. 370–377. ACM Press, New York (1999)

    Google Scholar 

  2. Fishkin, K.P.: A taxonomy for and analysis of tangible interfaces. Personal Ubiquitous Comput. 8, 347–358 (2004)

    Article  Google Scholar 

  3. Fishkin, K.P., Moran, T.P., Harrison, B.L.: Embodied user interfaces: Towards invisible user interfaces. In: Proceedings of the Seventh Working Conference on Engineering for Human-Computer Interaction, pp. 1–18. Kluwer, Dordrecht (1999)

    Google Scholar 

  4. Ballagas, R., Rohs, M., Sheridan, J.G., Borchers, J.: Sweep and Point & Shoot: Phonecam-based interactions for large public displays. In: CHI-2005: Extended abstracts of the 2005 conference on Human factors and computing systems. ACM Press, New York (2005)

    Google Scholar 

  5. Rohs, M.: Real-world interaction with camera-phones. In: 2nd International Symposium on Ubiquitous Computing Systems (UCS 2004), Tokyo, Japan, pp. 39–48 (2004)

    Google Scholar 

  6. Rohs, M., Gfeller, B.: Using camera-equipped mobile phones for interacting with real-world objects. In: Ferscha, A., Hoertner, H., Kotsis, G. (eds.) Advances in Pervasive Computing,Austrian Computer Society (OCG), pp. 265–271 (2004)

    Google Scholar 

  7. Kindberg, T.: Implementing physical hyperlinks using ubiquitous identifier resolution. In: Proceedings of the eleventh international conference on World Wide Web, pp. 191–199. ACM Press, New York (2002)

    Chapter  Google Scholar 

  8. Fitzmaurice, G.W., Zhai, S., Chignell, M.H.: Virtual reality for palmtop computers. ACM Trans. Inf. Syst. 11, 197–198 (1993)

    Article  Google Scholar 

  9. Fitzmaurice, G., Buxton, W.: The Chameleon: Spatially aware palmtop computers. In: CHI 1994: Conference companion on Human factors in computing systems, pp. 451–452. ACM Press, New York (1994)

    Chapter  Google Scholar 

  10. Rekimoto, J.: Tilting operations for small screen interfaces. In: Proceedings of the 9th annual ACM symposium on User interface software and technology, pp. 167–168. ACM Press, New York (1996)

    Chapter  Google Scholar 

  11. Harrison, B.L., Fishkin, K.P., Gujar, A., Mochon, C., Want, R.: Squeeze me, hold me, tilt me! an exploration of manipulative user interfaces. In: Proceedings of the SIGCHI conference on Human factors in computing systems, pp. 17–24 (1998)

    Google Scholar 

  12. Bartlett, J.F.: Rock ’n’ scroll is here to stay. IEEE Comput. Graph. Appl. 20, 40–45 (2000)

    Article  Google Scholar 

  13. Hinckley, K., Pierce, J., Sinclair, M., Horvitz, E.: Sensing techniques for mobile interaction. In: Proceedings of the 13th annual ACM symposium on User interface software and technology, pp. 91–100. ACM Press, New York (2000)

    Chapter  Google Scholar 

  14. Wigdor, D., Balakrishnan, R.: TiltText: Using tilt for text input to mobile phones. In: Proceedings of the 16th annual ACM symposium on User interface software and technology, pp. 81–90. ACM Press, New York (2003)

    Chapter  Google Scholar 

  15. Hinckley, K., Sinclair, M., Hanson, E., Szeliski, R., Conway, M.: The VideoMouse: A camera-based multi-degree-of-freedom input device. In: Proceedings of the 12th annual ACM symposium on User interface software and technology, pp. 103–112. ACM Press, New York (1999)

    Chapter  Google Scholar 

  16. Zhai, S.: User performance in relation to 3D input device design. SIGGRAPH Comput. Graph. 32, 50–54 (1998)

    Article  MathSciNet  Google Scholar 

  17. Brewster, S.A.: Using nonspeech sounds to provide navigation cues. ACM Transacti ons on Computer-Human Interaction 5, 224–259 (1998)

    Article  MathSciNet  Google Scholar 

  18. Brewster, S., Brown, L.M.: Tactons: Structured tactile messages for non-visual information display. In: Proceedings of the fifth conference on Australasian User Interface, pp. 15–23. Australian Computer Society, Inc. (2004)

    Google Scholar 

  19. Accot, J., Zhai, S.: More than dotting the i’s –foundations for crossing-based interfaces. In: Proceedings of the SIGCHI conference on Human factors in computing systems, pp. 73–80. ACM Press, New York (2002)

    Google Scholar 

  20. Raskin, J.: The humane interface: New directions for designing interactive systems. ACM Press/Addison-Wesley Publishing Co.(2000)

    Google Scholar 

  21. Buxton, W.: A three-state model of graphical input. In: Proceedings of the IFIP TC13 Third Interantional Conference on Human-Computer Interaction, pp. 499–456. North- Holland, Amsterdam (1990)

    Google Scholar 

  22. Tapia, M.A., Kurtenbach, G.: Some design refinements and principles on the appearance and behavior of marking menus. In: Proceedings of the 8th annual ACM symposium on User interface and software technology, pp. 189–195. ACM Press, New York (1995)

    Chapter  Google Scholar 

  23. Gomoll, K., Nicol, A.: Discussion of guidelines for user observation. From: User Observation: Guidelines for Apple Developers (1990)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2005 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Rohs, M., Zweifel, P. (2005). A Conceptual Framework for Camera Phone-Based Interaction Techniques. In: Gellersen, H.W., Want, R., Schmidt, A. (eds) Pervasive Computing. Pervasive 2005. Lecture Notes in Computer Science, vol 3468. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11428572_11

Download citation

  • DOI: https://doi.org/10.1007/11428572_11

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-26008-0

  • Online ISBN: 978-3-540-32034-0

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics