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Towards Massively Multi-user Augmented Reality on Handheld Devices

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Book cover Pervasive Computing (Pervasive 2005)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 3468))

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Abstract

Augmented Reality (AR) can naturally complement mobile computing on wearable devices by providing an intuitive interface to a three-dimensional information space embedded within physical reality. Unfortunately, current wearable AR systems are relatively complex, expensive, fragile and heavy, rendering them unfit for large-scale deployment involving untrained users outside constrained laboratory environments. Consequently, the scale of collaborative multi-user experiments have not yet exceeded a handful of participants. In this paper, we present a system architecture for interactive, infrastructure-independent multi-user AR applications running on off-the-shelf handheld devices. We implemented a four-user interactive game installation as an evaluation setup to encourage playful engagement of participants in a cooperative task. Over the course of five weeks, more than five thousand visitors from a wide range of professional and socio-demographic backgrounds interacted with our system at four different locations.

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© 2005 Springer-Verlag Berlin Heidelberg

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Wagner, D., Pintaric, T., Ledermann, F., Schmalstieg, D. (2005). Towards Massively Multi-user Augmented Reality on Handheld Devices. In: Gellersen, H.W., Want, R., Schmidt, A. (eds) Pervasive Computing. Pervasive 2005. Lecture Notes in Computer Science, vol 3468. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11428572_13

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  • DOI: https://doi.org/10.1007/11428572_13

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-26008-0

  • Online ISBN: 978-3-540-32034-0

  • eBook Packages: Computer ScienceComputer Science (R0)

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