Skip to main content

From User Stories to Code in One Day?

  • Conference paper

Part of the book series: Lecture Notes in Computer Science ((LNPSE,volume 3556))

Abstract

User stories in software engineering serve the purpose of discovering requirements and are used as units of system development. When applying stories in a project, two elements seem to be crucial: the ability to write coherent sequences of events and the ability to transform these sequences into code quickly and resourcefully. In this paper, these qualities are reflected in a notation that can be described as “stories with notions”. This notation separates the story’s sequence of events from the description of terms used in this sequence. Such a formal separation does not limit and rather enhances invention, at the same time rising the level of consistence, and facilitating translation into models of code. This translation maps domain notions into static code constructs (classes, interfaces) and also maps stories into dynamic sequences of messages. With such a mapping, programming becomes equivalent to skilled transformation of user stories, thus giving shorter development cycles.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Breitman, K., Leite, J.: Managing user stories. In: International Workshop on Time-Constrained Requirements Engineering (TCRE 2002) (2002), http://www.enel.ucalgary.ca/tcre02/

  2. Cohn, M.: User Stories Applied. Addison-Wesley, Reading (2004)

    Google Scholar 

  3. Cockburn, A.: Agile Software Development. Addison-Wesley, Reading (2002)

    Google Scholar 

  4. Cockburn, A.: Structuring use cases with goals. Journal of Object-Oriented Programming 5, 56–62 (1997)

    Google Scholar 

  5. Constantine, L.L.: What do users want? Engineering usability into software. Windows Tech Journal (1995) (revised in 2000), http://www.foruse.com/articles/whatusers.htm

  6. Ambler, S.W.: Agile data modeling (2005), http://www.agiledata.org/essays/agileDataModeling.html

  7. Ambler, S.W.: Agile Modeling (AM) practices v2 (2005), http://www.agilemodeling.com/practices.htm

  8. Gryczon, P., Stańczuk, P.: Obiektowy system konstrukcji scenariuszy przypadków uzycia (Object-oriented use case scenario construction system). Master’s thesis, Warsaw University of Technology (2002)

    Google Scholar 

  9. Śmiałek, M.: Profile suite for model transformations on the computation independent level. In: Jardim Nunes, N., Selic, B., Rodrigues da Silva, A., Toval Alvarez, A. (eds.) UML Satellite Activities 2004. LNCS, vol. 3297, pp. 264–268. Springer, Heidelberg (2005)

    Chapter  Google Scholar 

  10. Fowler, M., Scott, K.: UML Distilled: A Brief Guide to the Standard Object Modeling Language. Addison-Wesley, Longman (2000)

    Google Scholar 

  11. Bell, A.E.: Death by UML fever. Queue 2, 72–80 (2004)

    Article  Google Scholar 

  12. Ambler, S.W.: A roadmap for Agile MDA (2005), http://www.agilemodeling.com/essays/agileMDA.htm

  13. Baumeister, H., Knapp, A., Wirsing, M.: Property-driven development. In: Cuellar, J.R., Liu, Z. (eds.) Proc. 2nd IEEE Int. Conf. Software Engineering and Formal Methods (SEFM 2004), IEEE Computer Society Press, Los Alamitos (2004)

    Google Scholar 

  14. Beck, K.: Extreme Programming Explained: Embrace Change. Addison-Wesley, Reading (2000)

    Google Scholar 

  15. Palmer, S.R., Felsing, J.M.: A Practical Guide to Feature-Driven Development. Prentice Hall PTR, Englewood Cliffs (2002)

    Google Scholar 

  16. Astels, D.: Refactoring with UML. In: XP 2002, The Third International Conference on eXtreme Programming (2002), http://www.xp2003.org/xp2002/

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2005 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Śmiałek, M. (2005). From User Stories to Code in One Day?. In: Baumeister, H., Marchesi, M., Holcombe, M. (eds) Extreme Programming and Agile Processes in Software Engineering. XP 2005. Lecture Notes in Computer Science, vol 3556. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11499053_5

Download citation

  • DOI: https://doi.org/10.1007/11499053_5

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-26277-0

  • Online ISBN: 978-3-540-31487-5

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics