Skip to main content

Angel, Devil, and King

  • Conference paper
Book cover Computing and Combinatorics (COCOON 2005)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 3595))

Included in the following conference series:

Abstract

The Angel-Devil game is played on an infinite chess board. In each turn the Angel jumps from his current position to a square at distance at most k. He tries to escape his opponent, the Devil, who blocks one square in each move. It is an open question whether an Angel of some power k can escape forever. We consider Kings, who are Angels that can only walk, not jump. Introducing a general notion of speed for such modified pieces, we obtain an improvement on the current best Devil strategy. Our result, based on a recursive construction of dynamic fractal barriers, allows the Devil to encircle Kings of any speed below 2.

This work was previously published as part of the first author’s PhD thesis [9]

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Arnoux, P.: In: Berthé, V., Ferenczi, S., Mauduit, C., Siegel, A. (eds.) Substitutions in Dynamics, Arithmetics and Combinatorics, ch. 6. LNM, vol. 1794, pp. 143–198. Springer, Heidelberg (2002)

    Chapter  Google Scholar 

  2. Berlekamp, E.R., Conway, H.H., Guy, R.K.: Winning Ways for your mathematical plays. Games in Particular, vol. 2. Academic Press, London (1982)

    MATH  Google Scholar 

  3. Bollobás, B., Leader, I.: The Angel and the Devil in three dimensions (manuscript)

    Google Scholar 

  4. Conway, J.H.: The angel problem. In: Nowakowski, R. (ed.) Games of No Chance. MSRI Publications, vol. 29, pp. 3–12 (1996)

    Google Scholar 

  5. Demaine, E.D.: Playing games with algorithms: Algorithmic combinatorial game theory. In: Sgall, J., Pultr, A., Kolman, P. (eds.) MFCS 2001. LNCS, vol. 2136, pp. 18–32. Springer, Heidelberg (2001)

    Chapter  Google Scholar 

  6. Gale, D., Steward, F.M.: Infinite games with perfect information. In: Kuhn, H.W., Tucker, A.W. (eds.) Contributions to the Theory of Games II. Annals of Mathematics Studies, vol. 28, pp. 245–266. Princeton University Press, Princeton (1953)

    Google Scholar 

  7. Gardner, M.: Mathematical games. Scientific American 230(2), 106–108 (1974)

    Google Scholar 

  8. Jech, T.: Set Theory. Academic Press, London (1978)

    Google Scholar 

  9. Kutz, M.: The Angel Problem, Positional Games, and Digraph Roots. PhD thesis, Freie Universität Berlin (2004), http://www.diss.fu-berlin.de/2004/250/indexe.html

  10. Martin, D.A.: Borel determinacy. Annals of Mathematics 102(2), 363–371 (1975)

    Article  MathSciNet  MATH  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2005 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Kutz, M., Pór, A. (2005). Angel, Devil, and King. In: Wang, L. (eds) Computing and Combinatorics. COCOON 2005. Lecture Notes in Computer Science, vol 3595. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11533719_93

Download citation

  • DOI: https://doi.org/10.1007/11533719_93

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-28061-3

  • Online ISBN: 978-3-540-31806-4

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics