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Language Games: Solving the Vocabulary Problem in Multi-Case-Base Reasoning

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Book cover Case-Based Reasoning Research and Development (ICCBR 2005)

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Abstract

The problem of heterogeneous case representation poses a major obstacle to realising real-life multi-case-base reasoning (MCBR) systems. The knowledge overhead in developing and maintaining translation protocols between distributed case bases poses a serious challenge to CBR developers. In this paper, we situate CBR as a flexible problem-solving strategy that relies on several heterogeneous knowledge containers. We introduce a technique called language games to solve the interoperability issue. Our technique has two phases. The first is an eager learning phase where case bases communicate to build a shared indexing lexicon of similar cases in the distributed network. The second is the problem-solving phase where, using the distributed index, a case base can quickly consult external case bases if the local solution is insufficient. We provide a detailed description of our approach and demonstrate its effectiveness using an evaluation on a real data set from the tourism domain.

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Avesani, P., Hayes, C., Cova, M. (2005). Language Games: Solving the Vocabulary Problem in Multi-Case-Base Reasoning. In: Muñoz-Ávila, H., Ricci, F. (eds) Case-Based Reasoning Research and Development. ICCBR 2005. Lecture Notes in Computer Science(), vol 3620. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11536406_6

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  • DOI: https://doi.org/10.1007/11536406_6

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-28174-0

  • Online ISBN: 978-3-540-31855-2

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