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A Selfish Non-atomic Routing Algorithm Based on Game Theory

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Book cover Advances in Natural Computation (ICNC 2005)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 3612))

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Abstract

To avoid the low efficiency in Internet routing, end users adopt many routing technologies, such as source routing and active routing. As the result of user’s participation, these routing technologies possess selfish character. Firstly, selfish routing game model is put forward in the paper based on the discussion of selfish routing problem. And then, we discuss the existence and uniqueness of Nash Equilibrium Point. Moreover, atomic and non-atomic routing in game model is discussed. Finally, SRAG algorithm is simulated in the specific network environment. The results of simulation show the good routing results of SRAG. The feasibility and effectivity of the algorithm is suggested by the results of experiment.

Foundation Items: Supported by the National Grand Fundamental Research 973 Program of China under Grant (2003CB314801) and the research fund for the doctoral program of higher education (20040286001).

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© 2005 Springer-Verlag Berlin Heidelberg

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Tao, J., Liu, Y., Wu, Q. (2005). A Selfish Non-atomic Routing Algorithm Based on Game Theory. In: Wang, L., Chen, K., Ong, Y.S. (eds) Advances in Natural Computation. ICNC 2005. Lecture Notes in Computer Science, vol 3612. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11539902_93

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  • DOI: https://doi.org/10.1007/11539902_93

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-28320-1

  • Online ISBN: 978-3-540-31863-7

  • eBook Packages: Computer ScienceComputer Science (R0)

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