Abstract
This paper presents a new technique of a scene augmentation using images of real objects’ views that are not generated using a graphical library. We call them ‘Virtualized Real Objects’ (VRO). The idea may be used, for example, for art objects of a commercial organization wanting to deploy its trade by Internet. VRO are important for cases where real objects 3D models availability is not obvious. This orientation is equally useful for adaptation tests of heavy or big real objects with respect to their expected places. This article outlines our developed prototype for this realization. In the occurrence, how real objects’ images can be integrated in a sequence and how they are manipulated for a visual disposition.
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Nini, B., Batouche, M. (2005). Virtualized Real Object Integration and Manipulation in an Augmented Scene. In: Gagalowicz, A., Philips, W. (eds) Computer Analysis of Images and Patterns. CAIP 2005. Lecture Notes in Computer Science, vol 3691. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11556121_31
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DOI: https://doi.org/10.1007/11556121_31
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-28969-2
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