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An Optimal Algorithm for Querying Priced Information: Monotone Boolean Functions and Game Trees

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Algorithms – ESA 2005 (ESA 2005)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 3669))

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Abstract

We study competitive function evaluation in the context of computing with priced information. A function f has to be evaluated for a fixed but unknown choice of the values of the variables. Each variable x of f has an associated cost c(x), which has to be paid to read the value of x. The problem is to design algorithms that compute the function querying the values of the variables sequentially while trying to minimize the total cost incurred. The evaluation of the performance of the algorithms is made by employing competitive analysis. We determine the best possible extremal competitive ratio for the classes of threshold trees, game trees, and monotone boolean functions with constrained minterms, by providing a polynomial-time algorithm whose competitiveness matches the known lower bounds.

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© 2005 Springer-Verlag Berlin Heidelberg

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Cicalese, F., Laber, E.S. (2005). An Optimal Algorithm for Querying Priced Information: Monotone Boolean Functions and Game Trees. In: Brodal, G.S., Leonardi, S. (eds) Algorithms – ESA 2005. ESA 2005. Lecture Notes in Computer Science, vol 3669. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11561071_59

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  • DOI: https://doi.org/10.1007/11561071_59

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-29118-3

  • Online ISBN: 978-3-540-31951-1

  • eBook Packages: Computer ScienceComputer Science (R0)

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