Skip to main content

Real Time Virtualized Real Object Manipulation in an Augmented Reality Environment

  • Conference paper
Brain, Vision, and Artificial Intelligence (BVAI 2005)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 3704))

Included in the following conference series:

Abstract

Graphical libraries are used usually in augmentation process in order to merge together virtual and real objects. This paper focuses on a new type of virtual objects and their visual manipulation by a user. They are the captured real objects’ images and are not graphically generated. We call them virtualized real objects (VRO). They are important for cases where real objects’ 3D models are not available. They are also useful to test heavy or big real objects adaptation to some places. The paper presents one foundation of an augmentation that uses VRO and a camera’s auto-calibration related on a 2D pattern. In the occurrence, how real objects’ images can be inserted in a sequence and how to allow their manipulation for an operation of a visual disposition.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Nini, B., Batouche, M.C.: Virtual Object Manipulation in Collaborative Augmented Reality Environment. In: IEEE ICIT December 8-10, Tunis (2004)

    Google Scholar 

  2. Simon, G., Berger, M.-O.: Registration with a Zoom Lens Camera for Augmented Reality Applications. LORIA- INRIA Lorraine

    Google Scholar 

  3. Tramberend, H.: Avocado: A Distributed Virtual Environment Framework. Bielefeld University, Doctoral thesis, Mars (2003)

    Google Scholar 

  4. Regenbrecht, H.T., Wagner, M.T.: Interaction in a Collaborative Augmented Reality Environment. In: CHI 2002, April 20-25, Minneapolis, Minnesota, USA (2002) ACM 1-58113-454-1/02/0004

    Google Scholar 

  5. Pinho, M.S., Bowman, D.A., Freitas, C.M.D.S.: Cooperative Object Manipulation in Immersive Virtual Environments: Framework and Techniques. In: VRST 2002, Hong Kong, November 11-13 (2002)

    Google Scholar 

  6. Braun, N.: Storytelling in Collaborative Augmented Reality Environments. In: WSGS 2003, Pizen, CZech Republic, February 3-7 (2003)

    Google Scholar 

  7. Staadt, O.G., Näf, M., Lamboray, E., Würmlin, S.: JAPE: A Prototyping System for Collaborative VirtualEnvironments. In: Chalmers, A., Rhyne, T.-M. (eds.) EUROGRAPHICS 2001, vol. 20(3), pp. C-8–C-16 (2001)

    Google Scholar 

  8. Alvarado, P., Berner, A., Akyol, S.: Combination of high-level cues in unsupervised single image segmentation using Bayesian Belief Networks (unknown reference)

    Google Scholar 

  9. Franz, P.: STRUM: Vision 3D non calibrée : Contribution à la reconstruction projective et étude des mouvements critiques pour l’auto-calibration. INPG Doctoral Theses (1997)

    Google Scholar 

  10. Grasset, R., Decoret, X., Gascuel, J.-D.: Augmented Reality Collaborative Environment: Calibration and Interactive Scene Editing. In: VRIC, Virtual Reality International Conference, Laval Virtual, May 16-18 (2001)

    Google Scholar 

  11. Azuma, R.: A Survey of Augmented Reality. Presence: Teleoperators and Virtual Environments 6(4), 355–385 (1997)

    Google Scholar 

  12. Azuma, R.: Recent advances in Augmented Reality. 0272-1716/01/ IEEE (November-December 2001)

    Google Scholar 

  13. Malik, S., Roth, G., McDonald, C.: Robust 2D Tracking for Real-time Augmented Reality. In: Proceedings of Vision Interface, Calgary, Alberta, Canada (2002)

    Google Scholar 

  14. Zhong, X.W., Boulanger, P., Georganas, N.D.: Collaborative Augmented Reality: A Prototype for Industrial Training. Multimedia Communications Research Laboratory. School of Information Technology and Engineering. University of Ottawa

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2005 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Nini, B., Batouche, M. (2005). Real Time Virtualized Real Object Manipulation in an Augmented Reality Environment. In: De Gregorio, M., Di Maio, V., Frucci, M., Musio, C. (eds) Brain, Vision, and Artificial Intelligence. BVAI 2005. Lecture Notes in Computer Science, vol 3704. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11565123_46

Download citation

  • DOI: https://doi.org/10.1007/11565123_46

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-29282-1

  • Online ISBN: 978-3-540-32029-6

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics