Abstract
Previous works related to texture coordinate coding of the three-dimensional(3-D) mesh models employed the same predictor as the geometry coder. However, discontinuities in the texture coordinates cause unreasonable prediction. Especially, discontinuities become more serious for the 3-D mesh model with a non-atlas texture image. In this paper, we propose a new coding scheme to remove discontinuities in the texture coordinates by reallocating texture segments according to a coding order. Experiment results show that the proposed coding scheme outperforms the MPEG-4 3DMC standard in terms of compression efficiency. The proposed scheme not only overcome the discontinuity problem by regenerating a texture image, but also improve coding efficiency of texture coordinate compression.
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© 2005 Springer-Verlag Berlin Heidelberg
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Kim, SY., Yoon, YS., Kim, SM., Lee, KH., Ho, YS. (2005). Texture Coordinate Compression for 3-D Mesh Models Using Texture Image Rearrangement. In: Ho, YS., Kim, H.J. (eds) Advances in Multimedia Information Processing - PCM 2005. PCM 2005. Lecture Notes in Computer Science, vol 3767. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11581772_60
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DOI: https://doi.org/10.1007/11581772_60
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-30027-4
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