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Texture Coordinate Compression for 3-D Mesh Models Using Texture Image Rearrangement

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Advances in Multimedia Information Processing - PCM 2005 (PCM 2005)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 3767))

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Abstract

Previous works related to texture coordinate coding of the three-dimensional(3-D) mesh models employed the same predictor as the geometry coder. However, discontinuities in the texture coordinates cause unreasonable prediction. Especially, discontinuities become more serious for the 3-D mesh model with a non-atlas texture image. In this paper, we propose a new coding scheme to remove discontinuities in the texture coordinates by reallocating texture segments according to a coding order. Experiment results show that the proposed coding scheme outperforms the MPEG-4 3DMC standard in terms of compression efficiency. The proposed scheme not only overcome the discontinuity problem by regenerating a texture image, but also improve coding efficiency of texture coordinate compression.

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© 2005 Springer-Verlag Berlin Heidelberg

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Kim, SY., Yoon, YS., Kim, SM., Lee, KH., Ho, YS. (2005). Texture Coordinate Compression for 3-D Mesh Models Using Texture Image Rearrangement. In: Ho, YS., Kim, H.J. (eds) Advances in Multimedia Information Processing - PCM 2005. PCM 2005. Lecture Notes in Computer Science, vol 3767. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11581772_60

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  • DOI: https://doi.org/10.1007/11581772_60

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-30027-4

  • Online ISBN: 978-3-540-32130-9

  • eBook Packages: Computer ScienceComputer Science (R0)

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