Skip to main content

Multiplayer Gaming with Mobile Phones – Enhancing User Experience with a Public Screen

  • Conference paper
Intelligent Technologies for Interactive Entertainment (INTETAIN 2005)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 3814))

Abstract

We have studied the use of a public screen integrated to a mobile multiplayer game in order to create a new kind of user experience. In the user evaluations, the game FirstStrike was tested by eight user groups, each containing four players. The evaluations showed that communication between the players increased with the usage of the public display and alliances were built. It was also found that the possibility to identify the players by adding the players’ photographs into the shared display makes the game more personal. We believe that this new way of communication is a result of using the shared public screen in a mobile multiplayer game.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Brignull, H., Izadi, S., Fitzpatrick, G., Rogers, Y., Rodden, T.: The Introduction of a Shared Interactive Surface into a Communal Space. In: Proceedings of the 2004 ACM conference on Computer supported cooperative work, Chicago, Illinois, USA (2004)

    Google Scholar 

  2. Chalmers, M., Tennent, P.: Recording and Reusing Mobile Multiplayer Play. In: Workshop paper in Games and Social Networks: A Workshop on Multiplayer Games, University of Leeds, UK, British HCI conference (2004)

    Google Scholar 

  3. CSCW 2002, Workshop on Public, Community and Situated Displays, New Orleans (November 16, 2002), http://www.appliancestudio.com/cscw/workshophome.htm

  4. Danesh, A., Inkpen, K., Lau, F., Shu, K., Booth, K.: GeneyTM: Designing a Collaborative Activity for the PalmTM Handheld Computer. In: Proceedings of CHI 2001, Minneapolis, USA (2001)

    Google Scholar 

  5. Divitini, M., Farshchian, B.A., Samset, H.: UbiCollab: Collaboration Support for Mobile Users. In: Proceedings of the 2004 ACM symposium on Applied computing, Nicosia, Cyprus (2004)

    Google Scholar 

  6. Grudin, J.: Partitioning Digital Worlds: Focal and Peripheral Awareness in Multiple Monitor Use. In: Proceedings of CHI 2001, Minneapolis (2001)

    Google Scholar 

  7. Magerkurth, C., Stenzel, R., Streitz, N., Neuhold, E.: A Multimodal Interaction Framework for Pervasive Game Applications. In: Proceedings of AIMS 2003, Seattle, USA (2003)

    Google Scholar 

  8. Nomadic Media project: http://www.extra.research.philips.com/euprojects/nomadic-media/index.htm

  9. Ohara, K., Perry, M., Churchill, E., Russel, D. (eds.): Public and Situated Displays: Social and Interactional Aspects of Shared Display Technologies. Kluwer, London (2003)

    Google Scholar 

  10. Paek, T., Agrawala, M., Basu, S., Drucker, S., Kristjansson, T., Logan, R., Toyama, K., Wilson, A.: Interactions with Shared Displays: Toward Universal Mobile Interaction for Shared Displays. In: Proceedings of the 2004 ACM conference on Computer supported cooperative work, Chicago, Illinois, USA (2004)

    Google Scholar 

  11. Rodden, T., Rogers, Y., Halloran, J., Taylor, I.: Designing Novel Interactional Workspaces to Support Face to Face Consultations. In: Proceedings of CHI 2003, Ft. Lauderdale, USA (2003)

    Google Scholar 

  12. Sanneblad, J., Holmquist, L.E.: “Why is everyone inside me?!” Using Shared Displays in Mobile Computer Games. In: Proceedings of International Conference on Entertainment Computing (ICEC), Einhoven, The Netherlands (2004)

    Google Scholar 

  13. Sumi, Y., Mase, K.: AgentSalon: Facilitating Face-to-Face Knowledge Exchange through Conversations Among Personal Agents. In: Proceedings of AGENTS 2001, Montreal, Quebec, Canada (2001)

    Google Scholar 

  14. Suomela, R.: Public screens and private mobile phone screens in multiplayer games. In: The Workshop on Applications for Wireless Communications WAWC. Acta Universitatis Lappeenrantaensis, vol. 211, pp. 17–26 (2005)

    Google Scholar 

  15. Suomela, R., Räsänen, E., Koivisto, A., Mattila, J.: Open-Source Game Development with the Multi-User Publishing Environment (MUPE) Application Platform. In: Rauterberg, M. (ed.) ICEC 2004. LNCS, vol. 3166, pp. 308–320. Springer, Heidelberg (2004)

    Chapter  Google Scholar 

  16. Thoresson, J.: PhotoPhone Entertainment. In: CHI 2003 extended abstracts on Human factors in computing systems, Ft. Lauderdale, Florida, USA (2003)

    Google Scholar 

  17. Wasinger, R., Kruger, A., Jacobs, O.: Interacting Intra and Extra Gestures into a Mobile and Multimodal Shopping Assistant. In: Gellersen, H.W., et al. (eds.) PERVASIVE 2005. LNCS, vol. 3468, pp. 297–314. Springer, Heidelberg (2005)

    Chapter  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2005 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Strömberg, H., Leikas, J., Suomela, R., Ikonen, V., Heinilä, J. (2005). Multiplayer Gaming with Mobile Phones – Enhancing User Experience with a Public Screen. In: Maybury, M., Stock, O., Wahlster, W. (eds) Intelligent Technologies for Interactive Entertainment. INTETAIN 2005. Lecture Notes in Computer Science(), vol 3814. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11590323_19

Download citation

  • DOI: https://doi.org/10.1007/11590323_19

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-30509-5

  • Online ISBN: 978-3-540-31651-0

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics