Skip to main content

Adding Hand Motion to the Motion Capture Based Character Animation

  • Conference paper
Advances in Visual Computing (ISVC 2005)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 3804))

Included in the following conference series:

Abstract

Most character motion capture data does not contain secondary motions like detailed hand motion, therefore the resultant animation looks unnatural due to the stiffness of hand motion. In this paper, we analyzed the pose space distance from the character’s motion capture data and used stepwise searching algorithm to find the key poses for hand motion synthesis. We adaptively changed the contrast of the local distance map to capture the small motions. If an appropriate hand motion data available, temporal alignment with speed matching and spatial warping of motion data can produce realistic hand motion. If there is no motion capture data available, key frame with cubic or gaussian based interpolation can be used to generate in between frames.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Witkin, A., Popovic, Z.: Motion Warping. In: Proc. SIGGRAPH, pp. 105–118 (1995)

    Google Scholar 

  2. Wiley, D., Hahn, J.: Interpolation Synthesis of Articulated Figure Motion. IEEE CG&A 17(6), 39–45 (1997)

    Google Scholar 

  3. Gleicher, M.: Retargetting Motion to New Characters. In: Proc. SIGGRAPH, pp. 33–42 (1998)

    Google Scholar 

  4. Lee, J., Yong Shin, S.: A hierarchical approach to interactive motion editing for human-like figures. In: Proc. SIGGRAPH, pp. 39–48 (1999)

    Google Scholar 

  5. Bruderlin, A., Williams, L.: Motion signal processing. In: Proc. SIGGRAPH, pp. 97–104 (1995)

    Google Scholar 

  6. Unuma, M., Anjyo, K., Takeuchi, R.: Fourier Principles for Emotion-based Human Figure Animation. In: Proc. SIGGRAPH, pp. 91–96 (1995)

    Google Scholar 

  7. Perlin, K., Velho, L.: Live paint: painting with procedural multiscale textures. In: Proc. SIGGRAPH, pp. 153–160 (1995)

    Google Scholar 

  8. Kovar, L., Gleicher, M., Pighin, F.: Motion Graphs. In: Proc. SIGGRAPH, pp. 473–482 (2002)

    Google Scholar 

  9. Kovar, L., Gleicher, M.: Automated extraction and parameterization of motions in large data sets. In: Proc. SIGGRAPH, pp. 559–568 (2004)

    Google Scholar 

  10. Assa, J., Caspi, Y., Cohen-Or, D.: Action Synopsis: Pose Selection and Illustration. In: Proc. SIGGRAPH (2005)

    Google Scholar 

  11. Rijpkema, H., Girard, M.: Computer animation of knowledge-based human grasping. In: Proc. SIGGRAPH, pp. 339–348 (1991)

    Google Scholar 

  12. Lin, J., Wu, Y., Huang, T.: Modeling the Constraints of Human Hand Motion. In: Proc. of the Workshop on Human Motion, pp. 121–126 (2000)

    Google Scholar 

  13. ElKoura, G., Singh, K.: Handrix: animating the human hand. In: Proc. of ACM SIGGRAPH/Eurographics SCA, pp. 110–119 (2003)

    Google Scholar 

  14. Kim, J., Cordier, F., Magnenat-Thalmann, N.: Neural Network-Based Violinist’s Hand Animation. In: Proc. of International Conference on Computer Graphics, pp. 37–41 (2000)

    Google Scholar 

  15. Albrecht, I., Haber, J., Seidel, H.: Construction and animation of anatomically based human hand models. In: Proc. of ACM SIGGRAPH/Eurographics SCA, pp. 26–27 (2003)

    Google Scholar 

  16. Kurihara, T., Miyata, N.: Modeling deformable human hands from medical images. In: Proc. of ACM SIGGRAPH/Eurographics SCA, pp. 355–363 (2004)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2005 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Jin, G., Hahn, J. (2005). Adding Hand Motion to the Motion Capture Based Character Animation. In: Bebis, G., Boyle, R., Koracin, D., Parvin, B. (eds) Advances in Visual Computing. ISVC 2005. Lecture Notes in Computer Science, vol 3804. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11595755_3

Download citation

  • DOI: https://doi.org/10.1007/11595755_3

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-30750-1

  • Online ISBN: 978-3-540-32284-9

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics