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Price of Anarchy, Locality Gap, and a Network Service Provider Game

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Book cover Internet and Network Economics (WINE 2005)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 3828))

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Abstract

In this paper, we define a network service provider game. We show that the price of anarchy of the defined game can be bounded by analyzing a local search heuristic for a related facility location problem called the k-facility location problem. As a result, we show that the k-facility location problem has a locality gap of 5. This result is of interest on its own. Our result gives evidence to the belief that the price of anarchy of certain games are related to analysis of local search heuristics.

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© 2005 Springer-Verlag Berlin Heidelberg

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Devanur, N., Garg, N., Khandekar, R., Pandit, V., Saberi, A., Vazirani, V. (2005). Price of Anarchy, Locality Gap, and a Network Service Provider Game. In: Deng, X., Ye, Y. (eds) Internet and Network Economics. WINE 2005. Lecture Notes in Computer Science, vol 3828. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11600930_105

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  • DOI: https://doi.org/10.1007/11600930_105

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-30900-0

  • Online ISBN: 978-3-540-32293-1

  • eBook Packages: Computer ScienceComputer Science (R0)

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