Abstract
Edutainment projects are by definition very “entertaining”, but in order to become implemented into the everyday teaching process they have to become something more and in some aspects also “something less” than an ordinary computer game. We report our experience with edutaining products we are authoring and their symbiosis with the electronic and paper textbooks as well as bringing modern education in concert with the classical experimental work e.g. in a biology class.
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References
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© 2006 Springer-Verlag Berlin Heidelberg
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Amon, T. (2006). Web Virtual Reality Edutainment in Biology and Physics. In: Pan, Z., Aylett, R., Diener, H., Jin, X., Göbel, S., Li, L. (eds) Technologies for E-Learning and Digital Entertainment. Edutainment 2006. Lecture Notes in Computer Science, vol 3942. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11736639_101
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DOI: https://doi.org/10.1007/11736639_101
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-33423-1
Online ISBN: 978-3-540-33424-8
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