Skip to main content

Digital Buddhist Image Creation by Haptic Deformation

  • Conference paper
Technologies for E-Learning and Digital Entertainment (Edutainment 2006)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 3942))

  • 2749 Accesses

Abstract

In this paper, we describe a haptic deformation algorithm used in a virtual storytelling system known as the Digital Buddhist Image Creation System. This system supports not only haptic interaction, but also visual and auditory feedback and the combination of these three modalities provides a user with an immersive experience of a virtual cultural environment. We believe the proposed bi-directional haptic interaction will encourage users to spontaneously participate and engage with the system. To demonstrate and explore this concept, a virtual environment that tells the legend of Korea’s ’Unju Temple’ has been constructed. The proposed haptic interaction is expected to play an important role in supporting users as they directly experience and learn about this significant piece of cultural heritage in a digital, virtual environment.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 149.00
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Salisbury, K., Barbagli, F., Conti, F.: Haptic Rendering: Introductory Concepts. IEEE Computer Graphics and Applications 24(2), 24–32 (2004)

    Article  Google Scholar 

  2. Bobick, A., Intille, S.: The KidsRoom: A Perceptually-Based Interactive and Immer-sive Story Environment. Technical report, MIT Media Laboratory (1996)

    Google Scholar 

  3. Roussos, M., Johnson, A., Leigh, J., Barnes, C., Vasilakis, C., Moher, T.: The NICE project: Narrative, Immersive, Constructionist/Collaborative Environments for Learning in Virtual Reality. In: Proceedings of ED-MEDIA/ED-TELECOM 1997, Calgary, Canada, pp. 917–922 (June 1997)

    Google Scholar 

  4. Larsen, C.B., Petersen, B.C.: Interactive Storytelling in a Multimodal Environment. Aalborg University, Institute of Electronic Systems (1999)

    Google Scholar 

  5. McLaughlin, M.L., Sukhatme, G., Hespanha, J., Shahabi, C., Ortega, A., Medioni, G.: The Haptic Museum. In: Proc. EVA 2000, Conference on Electronic Imaging and the Visual Arts (2000)

    Google Scholar 

  6. Bergamasco, M., Brogni, A., Frisoli, A., Salvini, F., Vignoni, F.: Tactual Exploration in Cultural Heritage. XIV Round Table Computer-Aided Egyptology Pisa (2002)

    Google Scholar 

  7. Bergamasco, M., Frisoli, A., Barbagli, F.: Haptics Technologies and Cultural Heritage Applications. In: IEEE Computer Animation 2002 Conference, Geneva - Switzerland (2002)

    Google Scholar 

  8. Dettori, A., Avizzano, C.A., Marcheschi, S., Angerlilli, M., Bergamasco, M., Loscos, C., Guerraz, A.: Art touch with CREATE haptic ingerface. In: The 11th International Conference on Advanced Robotics (2003)

    Google Scholar 

  9. Lee, Y., Oh, S., Park, Y., Lee, B.C., Park, J., Oh, Y.R., Lee, S., Oh, H., Ryu, J., Lee, K.H., Kim, H.K., Lee, Y., Kim, J., Ho, Y., Woo, W.: Responsive Multimedia System for Virtual Storytelling. In: Ho, Y.-S., Kim, H.-J. (eds.) PCM 2005. LNCS, vol. 3767, pp. 361–372. Springer, Heidelberg (2005)

    Chapter  Google Scholar 

  10. Lee, Y., Kim, D., Lim, Y., Kim, K., Kim, H., Woo, W.: Dream of Mee-luck: Aspiration for a New Dawn. In: Subsol, G. (ed.) ICVS-VirtStory 2005. LNCS, vol. 3805, pp. 282–285. Springer, Heidelberg (2005)

    Google Scholar 

  11. Lee, S., Lee, Y., Jang, S., Woo, W.: vr-UCAM: Unified Context-aware Application Module for Virtual Reality. In: ICAT, pp. 495–498 (2004)

    Google Scholar 

  12. Oh, S., Lee, Y., Woo, W.: vr-UCAM2.0: A Unified Context-aware Application Model for Virtual Environments. In: ubiCNS (2005)

    Google Scholar 

  13. Kim, J.P., Lee, B.C., Ryu, J.: Haptic Rendering with Six Virtual Cameras. In: HCI International (2005)

    Google Scholar 

  14. PHANTOM Omni, Sensable Technologies, Inc., http://sensable.com

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2006 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Kim, JP., Park, JC., Lee, BC., Lee, K.H., Ryu, J. (2006). Digital Buddhist Image Creation by Haptic Deformation. In: Pan, Z., Aylett, R., Diener, H., Jin, X., Göbel, S., Li, L. (eds) Technologies for E-Learning and Digital Entertainment. Edutainment 2006. Lecture Notes in Computer Science, vol 3942. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11736639_121

Download citation

  • DOI: https://doi.org/10.1007/11736639_121

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-33423-1

  • Online ISBN: 978-3-540-33424-8

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics