Skip to main content

Interactive Simulation of Large-Scale Forests in Virtual Reality Applications

  • Conference paper
Book cover Technologies for E-Learning and Digital Entertainment (Edutainment 2006)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 3942))

  • 2758 Accesses

Abstract

We propose a hybrid geometry-image representation of trees, which consists of three hierarchies. In the lowest hierarchy, a collection of triangles are used to represent the trunk and salient branches. The finer hierarchy for the small branches is represented by Frond Map, a special type of textures. As the finest hierarchy, the leaves are clustered first and represented as a set of billboards. For each hierarchy, we generate a sequence of LODs (Level of Details). The appropriate level is selected on-the-fly. Smooth transitions between successive levels are accomplished using an image-space voting technique. Our representation facilitates the rapid modeling of trees, the dynamic simulation of trees swaying under wind as well as realistic simulation of large-scale forest scenes. Experimental results demonstrate the efficiency and high quality of our approaches.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 149.00
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Jakulin, A.: Interactive vegetation rendering with slicing and blending. In: Proceeding of Eurographics 2000 (Short Presentations), Interlaken, Switzerland (August 2000)

    Google Scholar 

  2. Meyer, A., Neyret, F., Poulin, P.: Interactive rendering of trees with shading and shadowing. In: Rendering Techniques (Eurographics Workshop on Rendering 2001 - EGSR), London, United Kingdom, pp. 182–195 (July 2001)

    Google Scholar 

  3. Prusinkiewicz, P., Lindenmayer, A.: The Algorithmic Beauty of Plants. Springer, New York (1990)

    MATH  Google Scholar 

  4. Aono, M., Kunii, T.: Botanical tree image generation. IEEE Computer Graphics and Application 4(5), 10–34 (1984)

    Article  Google Scholar 

  5. de Reffye, P., Edelin, C., Francon, J., Jaeger, M., Puech, C.: Plant models faithful to botanical structure and development. In: Proceedings of ACM SIGGRAPH 1988, New York, pp. 151–158 (August 1988)

    Google Scholar 

  6. Bloomenthal, J.: Modeling the mighty maple. In: Proceedings of ACM SIGGRAPH 1985, San Francisco, pp. 305–311 (July 1985)

    Google Scholar 

  7. Weber, J., Penn, J.: Creation and rendering of realistic tree. In: Proceedings of ACM SIGGRAPH 1995, Los Angeles, CA, pp. 119–128 (August 1995)

    Google Scholar 

  8. Deussen, O., Hanrahan, P., Pharr, M., Lintermann, B., Měch, R., Pharr, M., Prusinkiewicz, P.: Realistic modeling and rendering of plant ecosystems. In: Proceedings of ACM SIGGRAPH 1998, Orlando, Florida, pp. 275–286 (July 1998)

    Google Scholar 

  9. Remolar, I., Chover, M., Belmonte, O., Ribelles, J., Rebollo, C.: Geometric simplification of foliage. In: Proceedings of Eurographics 2002 Short Presentations, Germany, pp. 397–404 (September 2002)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2006 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Song, C. et al. (2006). Interactive Simulation of Large-Scale Forests in Virtual Reality Applications. In: Pan, Z., Aylett, R., Diener, H., Jin, X., Göbel, S., Li, L. (eds) Technologies for E-Learning and Digital Entertainment. Edutainment 2006. Lecture Notes in Computer Science, vol 3942. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11736639_131

Download citation

  • DOI: https://doi.org/10.1007/11736639_131

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-33423-1

  • Online ISBN: 978-3-540-33424-8

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics