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PS-DA Model of Game Addiction: Theoretical Hypothesis and Case Analysis

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Technologies for E-Learning and Digital Entertainment (Edutainment 2006)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 3942))

Abstract

Excessive game play of adolescents is one of the serious problems faced by the information society. This paper reviews the related work and programs of this field first, and then explores the mechanism which leads to Game Addiction (GA) from the perspective of inner architecture of game. We find that game addiction is due to the PS-DA cycle embedded in games, and provide a method to control and utilize GA from the source of edutainment game development. Furthermore, we discuss the possibilities of implanting the PS-DA mechanism into instruction and general activities.

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© 2006 Springer-Verlag Berlin Heidelberg

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Deng, P., Zhu, Z. (2006). PS-DA Model of Game Addiction: Theoretical Hypothesis and Case Analysis. In: Pan, Z., Aylett, R., Diener, H., Jin, X., Göbel, S., Li, L. (eds) Technologies for E-Learning and Digital Entertainment. Edutainment 2006. Lecture Notes in Computer Science, vol 3942. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11736639_56

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  • DOI: https://doi.org/10.1007/11736639_56

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-33423-1

  • Online ISBN: 978-3-540-33424-8

  • eBook Packages: Computer ScienceComputer Science (R0)

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