Abstract
In 21st Century, through the E-learning, students can be fostered the abilities of critical thinking and skills of problem solving. Resulting from this learning, learners can apply their learned knowledge in daily problem solving and can create a new attitude to their living. This study is to develop a new computer Role-Playing Game (RPG). In the game, it will blend the ideas of RPG and theory of Problem-Based Learning (PBL), which leads the players to develop their learning strategy and strengthen their problem solving ability. The spectrum ideas of this game will focus on the daily life problems and common knowledge. In a RPG, the player can use learned knowledge to solve problems. Furthermore, in the process of problem solving, players learn to know the concepts implied in the game.
This is a preview of subscription content, log in via an institution.
Buying options
Tax calculation will be finalised at checkout
Purchases are for personal use only
Learn about institutional subscriptionsPreview
Unable to display preview. Download preview PDF.
References
Turkle, S.: Life on the ScreenIdentity in the Age of the Internet. Simon & Schuster, NY (1995)
Lepper, M.R., Malone, T.W.: Intrinsic Motivation and Instructional Effectiveness in Computer-Based Education. In: Snow, R.E., Farwr, M.J. (eds.) Aptitude, Learning and Instruction III: Cognition and Affective Process Analysis. Erlbaum, Mahwah (1983)
Alessi, S.M., Trollip, S.R.: Multimedia for Learning: Methods and Development. Allyn and Bacon, NY (2001)
Howland, G.: Game Design: The Essence of Computer Games (retrieved November 9, 2005), from, http://www.lupinegames.com/articles/essgames.htm
Li, W.C., Yen, C.M.: Automatic Electronic Teaching Material Design on the World Wide Web. In: Paper presented at the 17th National Technique Education Conference, Taipei (2001)
Li, B.: Multimedia Teaching Environment and Creative Thinking (retrieved November 9, 2005), from, http://www.fhjh.tp.edu.tw/erc/
Torp, L., Sage, S.M.: Problems as Possibilities Problem-Based Learning for K-12 Education. Association for Supervision and Curriculum Development, Virginia (1998)
Albanese, M.A., Mitchell, S.: Problem-Based: A Review of Literature on Its Outcomes and Implementation Issues. Academic Medicine 68, 52–81 (1993)
Fogarty, R.: Problem-Based Learning: The Other Curriculum Models for the Multiple Intelligences Classroom. ED 405143 (1997)
Shirley, C.A., John, H., Geraldine, L.: Constructing Problems in a Web-Based Learning Environment. Educational Media Instruction 35(3), 173–180 (1998)
Chiu, K.F.: The Situated Learning and the Computer Assistance Learning - A Study of Learning Society Group. National Taiwan Normal University Press, Taipei (1998)
Shiao, Y.L.: A Network Teaching Study of Problem - Based Learning on Counseling Ethics, Unpublished master dissertation. Normal Changhua University of Educates, Changhua, Taiwan (1993)
Wiers, R.W.: Design of A Problem - Based Curriculum: A General Approach and A Case Study in The Domain of Public Health. Medical Teacher 24(1), 45–51 (2000)
Tsai, S.L.: Game Theory and Application, vol. 12, pp. 151–174. Tainan Woman’s College Press, Tainan (2003)
Chai, B.R.: Network Culture. Yang-Zhi Press, Taipei (2001)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2006 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Ho, PC., Chung, SM., Tsai, MH. (2006). A Case Study of Game Design for E-Learning. In: Pan, Z., Aylett, R., Diener, H., Jin, X., Göbel, S., Li, L. (eds) Technologies for E-Learning and Digital Entertainment. Edutainment 2006. Lecture Notes in Computer Science, vol 3942. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11736639_57
Download citation
DOI: https://doi.org/10.1007/11736639_57
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-33423-1
Online ISBN: 978-3-540-33424-8
eBook Packages: Computer ScienceComputer Science (R0)