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Creating Emotions by Characters Design for Computer Games

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Technologies for E-Learning and Digital Entertainment (Edutainment 2006)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 3942))

Abstract

Firstly, the methodology for characters development in computer games was analyzed from both aspects of art-sourced character development and story-sourced character development separately from the different views of various research fields. In the second section, four different techniques relating to character design and the creation of emotion has been deeply discussed. At the end, the four diverse designs for character OEDIPUS were given according to the plot development based on the background of tragical fable of the ancient Greece.

This paper is partially supported by National Natural Science Foundation of China under Grant No.60403039 and Natural Science Foundation of Guangdong Province under Grant No.031538.

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© 2006 Springer-Verlag Berlin Heidelberg

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You, F., Palmer, I., Godfrey, W., Zheng, Z.B. (2006). Creating Emotions by Characters Design for Computer Games. In: Pan, Z., Aylett, R., Diener, H., Jin, X., Göbel, S., Li, L. (eds) Technologies for E-Learning and Digital Entertainment. Edutainment 2006. Lecture Notes in Computer Science, vol 3942. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11736639_78

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  • DOI: https://doi.org/10.1007/11736639_78

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-33423-1

  • Online ISBN: 978-3-540-33424-8

  • eBook Packages: Computer ScienceComputer Science (R0)

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