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Natural-Textured Mesh Stream Modeling from Depth Image-Based Representation

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Book cover Computational Science and Its Applications - ICCSA 2006 (ICCSA 2006)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 3980))

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Abstract

This paper presents modeling techniques to generate natural-textured 3D mesh stream from depth image-based representation (DIBR). Although DIBR is a useful representation for expressing 2.5D information of dynamic real objects, its usage is limited to point-based applications. In order to generate smooth and textured 3D mesh models, depth images are captured using active depth sensors, and they are processed with segmentation, noise filtering, and adaptive sampling technique based on the depth variation. 3D meshes are reconstructed by constrained Delaunay triangulation and smoothened with the 3D Gaussian filter. Each mesh model is parameterized for texture mapping of a corresponding color image. Proposed procedures are automated to generate 3D mesh stream from hundreds of image sequence without user interventions. Final output is a natural-textured mesh model per frame, which can be used for arbitrary view synthesis in virtual reality or broadcasting applications.

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© 2006 Springer-Verlag Berlin Heidelberg

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Kim, S.M., Park, J.C., Lee, K.H. (2006). Natural-Textured Mesh Stream Modeling from Depth Image-Based Representation. In: Gavrilova, M., et al. Computational Science and Its Applications - ICCSA 2006. ICCSA 2006. Lecture Notes in Computer Science, vol 3980. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11751540_51

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  • DOI: https://doi.org/10.1007/11751540_51

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-34070-6

  • Online ISBN: 978-3-540-34071-3

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