Abstract
Designers of information visualization and user interfaces must take account of culture in the design of metaphors, mental models, navigation, interaction, and appearance. Culture models define dimensions of difference and similarity among groups of people regarding signs, rituals, heroes/heroines, and values. Examples on the Web reveal these dimensions. Developers will increasingly need to take into account culture and other factors in development to better ensure usability, usefulness, and appeal.
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Marcus, A. (2006). Cross-Cultural User-Experience Design. In: Barker-Plummer, D., Cox, R., Swoboda, N. (eds) Diagrammatic Representation and Inference. Diagrams 2006. Lecture Notes in Computer Science(), vol 4045. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11783183_4
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DOI: https://doi.org/10.1007/11783183_4
Publisher Name: Springer, Berlin, Heidelberg
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