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Routing (Un-) Splittable Flow in Games with Player-Specific Linear Latency Functions

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Book cover Automata, Languages and Programming (ICALP 2006)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 4051))

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Abstract

In this work we study weighted network congestion games with player-specific latency functions where selfish players wish to route their traffic through a shared network. We consider both the case of splittable and unsplittable traffic. Our main findings are as follows:

  • For routing games on parallel links with linear latency functions without a constant term we introduce two new potential functions for unsplittable and for splittable traffic respectively. We use these functions to derive results on the convergence to pure Nash equilibria and the computation of equilibria. We also show for several generalizations of these routing games that such potential functions do not exist.

  • We prove upper and lower bounds on the price of anarchy for games with linear latency functions. For the case of unsplittable traffic the upper and lower bound are asymptotically tight.

This work has been partially supported by the DFG-SFB 376 and by the European Union within the 6th Framework Programme under contract 001907 (DELIS). Parts of this work were done, while the second author visited the University of Cyprus and the University of Texas in Dallas.

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Gairing, M., Monien, B., Tiemann, K. (2006). Routing (Un-) Splittable Flow in Games with Player-Specific Linear Latency Functions. In: Bugliesi, M., Preneel, B., Sassone, V., Wegener, I. (eds) Automata, Languages and Programming. ICALP 2006. Lecture Notes in Computer Science, vol 4051. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11786986_44

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  • DOI: https://doi.org/10.1007/11786986_44

  • Publisher Name: Springer, Berlin, Heidelberg

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