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Access Invaders: Developing a Universally Accessible Action Game

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Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 4061))

Abstract

This paper depicts the notion of Universally Accessible Games and presents the development of a related action game entitled Access Invaders. The design of the game’s user interface which accommodates concurrently the needs of people with diverse abilities is described, along with the approach followed to adapt the game logic and content to achieve accessibility. In this context, the concept of Parallel Game Universes is introduced and suggested as a solution for the creation of multiplayer universally accessible action games.

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References

  1. Access Board. Electronic and Information Technology Accessibility Standards (2000) (Retrieved September 14, 2004) from: http://www.access-board.gov/sec508/508standards.htm

  2. European Commission. eEurope 2005: An information society for all (2002) (Retrieved September 4, 2004) from: http://europa.eu.int/information_society/eeurope/2005/index_en.htm

  3. GA-SIG. White Paper: Accessibility in Games: Motivations and Approaches (2004) (Retrieved September 4, 2004) from: http://www.igda.org/accessibility/IGDA_Accessibility_WhitePaper.pdf

  4. W3C. W3C-WAI resources: Guidelines (2004) (Retrieved September 14, 2004) from: http://www.w3.org/WAI/Resources/#gl

  5. ISO. ISO/TS 16071:2003: Ergonomics of human-system interaction – Guidance on accessibility for human-computer interfaces. International Standards Organisation, Geneva, Switzerland (2003)

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  8. Savidis, A., Stephanidis, C.: Unified User Interface Design: Designing Universally Accessible Interactions. International Journal of Interacting with Computers (16), 243–270 (2004)

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© 2006 Springer-Verlag Berlin Heidelberg

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Grammenos, D., Savidis, A., Georgalis, Y., Stephanidis, C. (2006). Access Invaders: Developing a Universally Accessible Action Game. In: Miesenberger, K., Klaus, J., Zagler, W.L., Karshmer, A.I. (eds) Computers Helping People with Special Needs. ICCHP 2006. Lecture Notes in Computer Science, vol 4061. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11788713_58

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  • DOI: https://doi.org/10.1007/11788713_58

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-36020-9

  • Online ISBN: 978-3-540-36021-6

  • eBook Packages: Computer ScienceComputer Science (R0)

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