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jReality, jtem, and Oorange — A Way to Do Math with Computers

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Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 4151))

Abstract

This paper presents our approach to the question of how to code mathematics (mostly experimantal and motivated from geometry) in Java. We are especially interested in the question how the development of mathematical software and the mathematics itself influence each other and how the design of programming tools and code can support this interrelationship.

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References

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© 2006 Springer-Verlag Berlin Heidelberg

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Hoffmann, T., Schmies, M. (2006). jReality, jtem, and Oorange — A Way to Do Math with Computers. In: Iglesias, A., Takayama, N. (eds) Mathematical Software - ICMS 2006. ICMS 2006. Lecture Notes in Computer Science, vol 4151. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11832225_7

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  • DOI: https://doi.org/10.1007/11832225_7

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-38084-9

  • Online ISBN: 978-3-540-38086-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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