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Lessons Learned from Designing a Virtual Heritage Entertainment Application for Interactive Education

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Entertainment Computing - ICEC 2006 (ICEC 2006)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 4161))

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Abstract

Digital Koguryo is a virtual reality reconstruction of a Koguryo mural tumulus, Anak No. 3, designed to help educate visitors in the cultural background and life style of the ancient Koguryo. The focus of Digital Koguryo was to give users an interactive, entertaining experience and to feel engaged in the activity of finding the life aspects of the Koguryo culture and enjoy the spectacle of historical events. This paper presents the findings and lessons learned from the development and public demonstration of Digital Koguryo in the creation of a virtual heritage.

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© 2006 IFIP International Federation for Information Processing

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Park, K.S., Cho, Y., Park, S. (2006). Lessons Learned from Designing a Virtual Heritage Entertainment Application for Interactive Education. In: Harper, R., Rauterberg, M., Combetto, M. (eds) Entertainment Computing - ICEC 2006. ICEC 2006. Lecture Notes in Computer Science, vol 4161. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11872320_28

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  • DOI: https://doi.org/10.1007/11872320_28

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-45259-1

  • Online ISBN: 978-3-540-45261-4

  • eBook Packages: Computer ScienceComputer Science (R0)

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