Abstract
Digital Koguryo is a virtual reality reconstruction of a Koguryo mural tumulus, Anak No. 3, designed to help educate visitors in the cultural background and life style of the ancient Koguryo. The focus of Digital Koguryo was to give users an interactive, entertaining experience and to feel engaged in the activity of finding the life aspects of the Koguryo culture and enjoy the spectacle of historical events. This paper presents the findings and lessons learned from the development and public demonstration of Digital Koguryo in the creation of a virtual heritage.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Abaci, T., Bondeli, R., Ciger, J., Clavien, M., Erol, F., Gutierrez, M., Noverraz, S., Renault, O., Vexo, F., Thalmann, D.: Magic Wand and the Enigma of the Sphinx. Computers & Graphics 28, 477–484 (2004)
Gaitatzes, A., Christopoulos, D., Roussou, M.: Reviving the Past: Cultural Heritage Meets Virtual Reality. In: Proc. of Virtual Reality, Archaeology and Cultural Heritage, pp. 103–110 (2001)
Ikeuchi, K., Nakazawa, A., Hasegawa, K., Ohishi, T.: The Great Buddha Project: Modeling Cultural Heritage for VR Systems through Observation. In: Proc. of International Symposium on Mixed and Augmented Reality (2003)
Lee, Y., Oh, S., Woo, W.: A Context-Based Storytelling with a Responsive Multimedia System. In: Subsol, G. (ed.) ICVS-VirtStory 2005. LNCS, vol. 3805, pp. 12–21. Springer, Heidelberg (2005)
Park, K., Leigh, J., Johnson, A.: How Humanities Students Cope with the Technologies of Virtual Harlem. Works and Days 37/38 19(1&2), 79–97 (2001)
Pape, D., Anstey, J., Carter, B., Leigh, J., Roussou, M., Rotlock, T.: Virtual Heritage at iGrid 2000. In: Proc. of INET 2001, Stockholm, Sweden, June 5-8 (2001)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2006 IFIP International Federation for Information Processing
About this paper
Cite this paper
Park, K.S., Cho, Y., Park, S. (2006). Lessons Learned from Designing a Virtual Heritage Entertainment Application for Interactive Education. In: Harper, R., Rauterberg, M., Combetto, M. (eds) Entertainment Computing - ICEC 2006. ICEC 2006. Lecture Notes in Computer Science, vol 4161. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11872320_28
Download citation
DOI: https://doi.org/10.1007/11872320_28
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-45259-1
Online ISBN: 978-3-540-45261-4
eBook Packages: Computer ScienceComputer Science (R0)