Abstract
Water rendering is one of the most computationally demanding task in computer graphics. Because of its computational complexity, real-time water rendering requires high-end hardwares. In this paper, we present a new algorithm for real-time rendering of large bodies of water such as open seas and oceans which results in an improved efficiency. Using interactive frustum, water surface can be fluidly calculated as a function of height given and interaction with another player in games. This results in an efficient yet realistic method for rendering large bodies of water without requiring as much computational power.
This is a preview of subscription content, log in via an institution.
Buying options
Tax calculation will be finalised at checkout
Purchases are for personal use only
Learn about institutional subscriptionsPreview
Unable to display preview. Download preview PDF.
References
Premoze, S., Ashikhmin, M.: Rendering Natural Waters, p. 23. IEEE Computer Society, Los Alamitos (2000)
Chen, J.X., da Vitoria Lobo, N.: Toward interactive-rate simulation of fluids with moving obstacles using Navier-Stokes equations. Graphical Models and Image Processing 57, 107–116 (1995)
Ebert, D.S., Kenton Musgrave, F., Peachey, D., Perlin, K., Worley, S.: Texturing & Modeling - A Procedural Approach, 2nd edn. AP Professional (1998)
Fournier, A., Reeves, W.T.: A Simple Model of Ocean Waves, vol. 20, pp. 75–84. ACM Press, New York (1986)
Johanson, C.: Real-time water rendering. Lund University (2004)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2006 IFIP International Federation for Information Processing
About this paper
Cite this paper
Lee, HM., Go, C.A.L., Lee, WH. (2006). An Efficient Algorithm for Rendering Large Bodies of Water. In: Harper, R., Rauterberg, M., Combetto, M. (eds) Entertainment Computing - ICEC 2006. ICEC 2006. Lecture Notes in Computer Science, vol 4161. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11872320_37
Download citation
DOI: https://doi.org/10.1007/11872320_37
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-45259-1
Online ISBN: 978-3-540-45261-4
eBook Packages: Computer ScienceComputer Science (R0)