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Electronic Treasure Hunt: Real-Time Cooperation Type Game That Uses Location Information

  • Conference paper

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 4161))

Abstract

The electronic treasure hunt developed this time uses location information and operates avatar. The participant competes for the point looking for the treasure arranged virtually. The feature of this game is that the treasure cannot be obtained if two people do not cooperate. From the experiments the following points became clear that participants evaluated highly the avatar operation system that used GPS location information. The cooperation system by which each player’s position became a point allowed location information to be used well.

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References

  1. Fintham, M., Anastasi, R., Benford, S., Hemmings, T., Crabtree, A., Greenhalgh, C., Rodden, T., Tandavanitj, N., Adams, M., Row-Farr, J.: Where On-Line Meets On-The-Streets: Experiences With Mobile Mixed Reality Games. In: Proc. of CHI 2003, pp. 569–576 (2003)

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© 2006 IFIP International Federation for Information Processing

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Munemori, J., Miyai, S., Itou, J. (2006). Electronic Treasure Hunt: Real-Time Cooperation Type Game That Uses Location Information. In: Harper, R., Rauterberg, M., Combetto, M. (eds) Entertainment Computing - ICEC 2006. ICEC 2006. Lecture Notes in Computer Science, vol 4161. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11872320_45

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  • DOI: https://doi.org/10.1007/11872320_45

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-45259-1

  • Online ISBN: 978-3-540-45261-4

  • eBook Packages: Computer ScienceComputer Science (R0)

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