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The Development of a Collaborative Virtual Heritage Edutainment System with Tangible Interfaces

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Book cover Entertainment Computing - ICEC 2006 (ICEC 2006)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 4161))

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Abstract

This paper presents an interactive, collaborative virtual heritage system that employs tangible interfaces to make learning experience more interesting and effective. The system is designed for a group of users collaboratively play games to learn a Korean cultural heritage site, the ‘Moyang’ castle. While most virtual heritage applications focus on the reconstruction of objects or places, it aims to encourage the visitors to get more involved with the activities and increase social interaction to develop collaborative learning experiences. This paper describes an overview of cultural meanings behind the ‘Moyang’ castle and some details in the system design and implementation for interactive education.

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References

  1. Gaitatzes, A., Christopoulos, D., Voulgari, A., Roussou, M.: Hellenic Cultural Heritage through Immersive Virtual Archaeology. In: Proc. 6th International Conference on Virtual Systems and Multimedia, Ogaki, Japan, October 3-6, pp. 57–64 (2000)

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  2. McNerney, T.: Tangible programming bricks: An approach to making programming accessible to everyone. Masters Thesis, Media Lab, Massachusetts Institute of Technology, Cambridge, MA (1999)

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  3. Park, K., Leigh, J., Johnson, A.: How Humanities Students Cope with the Technologies of Virtual Harlem. Works and Days 37/38 19(1&2), 79–97 (2001)

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© 2006 IFIP International Federation for Information Processing

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Cho, HS. et al. (2006). The Development of a Collaborative Virtual Heritage Edutainment System with Tangible Interfaces. In: Harper, R., Rauterberg, M., Combetto, M. (eds) Entertainment Computing - ICEC 2006. ICEC 2006. Lecture Notes in Computer Science, vol 4161. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11872320_50

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  • DOI: https://doi.org/10.1007/11872320_50

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-45259-1

  • Online ISBN: 978-3-540-45261-4

  • eBook Packages: Computer ScienceComputer Science (R0)

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