Abstract
In this paper, we discuss why Massively Multiplayer Online Games (MMOG) need to attract both hardcore and casual players and study the evolution of MMOG features for this purpose.
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References
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© 2006 IFIP International Federation for Information Processing
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Bosser, AG., Nakatsu, R. (2006). Hardcore Gamers and Casual Gamers Playing Online Together. In: Harper, R., Rauterberg, M., Combetto, M. (eds) Entertainment Computing - ICEC 2006. ICEC 2006. Lecture Notes in Computer Science, vol 4161. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11872320_53
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DOI: https://doi.org/10.1007/11872320_53
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-45259-1
Online ISBN: 978-3-540-45261-4
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