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Hardcore Gamers and Casual Gamers Playing Online Together

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Entertainment Computing - ICEC 2006 (ICEC 2006)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 4161))

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Abstract

In this paper, we discuss why Massively Multiplayer Online Games (MMOG) need to attract both hardcore and casual players and study the evolution of MMOG features for this purpose.

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References

  1. Anarchy Online. Funcom (2001), http://www.anarchy-online.com

  2. City of Heroes. Cryptic Studios, NCsoft (2004), http://www.cityofheroes.com

  3. Eve Online. CCP Games (2003), http://www.eve-online.com/

  4. Everquest. Verant Interactive, Sony Online Entertainment (1999), http://everquest.station.sony.com

  5. Neocron. Reakktor, CDV Software (2002), http://www.neocron.com

  6. Ultima Online. Origin Systems, Electronic Arts (1997), http://www.uo.com

  7. World of Warcraft. Blizzard Entertainment, Vivendi Universal Games (2004), http://www.worldofwarcraft.com

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© 2006 IFIP International Federation for Information Processing

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Bosser, AG., Nakatsu, R. (2006). Hardcore Gamers and Casual Gamers Playing Online Together. In: Harper, R., Rauterberg, M., Combetto, M. (eds) Entertainment Computing - ICEC 2006. ICEC 2006. Lecture Notes in Computer Science, vol 4161. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11872320_53

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  • DOI: https://doi.org/10.1007/11872320_53

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-45259-1

  • Online ISBN: 978-3-540-45261-4

  • eBook Packages: Computer ScienceComputer Science (R0)

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