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VIRSTORY: A Collaborative Virtual Storytelling

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Entertainment Computing - ICEC 2006 (ICEC 2006)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 4161))

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Abstract

From the results of two Human behavior studies in small group interactions we constructed iteratively a Collaborative Virtual Environment named “VIRSTORY”. This system is a digital storytelling with speech and 3D gesture recognition technologies using like input devices. It includes several modules: multimodal interaction module, behavior module to animate autonomous expressive characters, etc.

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References

  1. Buisine, S., Martin, J.C., Bernsen, N.O.: Children’s gesture and speech in Conversation with 3D Characters. In: International Conference of Human Computer Interaction, Las Vegas (2005)

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  2. Vilhjalmsson, H.: Animating Conversation in Online Games. In: Rauterberg, M. (ed.) ICEC 2004. LNCS, vol. 3166, pp. 139–150. Springer, Heidelberg (2004)

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  3. Carbini, S., Delphin-Poulat, L., Perron, L., Viallet, J.E.: From a wizard of Oz experiment to a real time speech and gesture multimodal interface. Signal Processing (2006)

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  4. Perron, L.: An avatar with your own gestures. In: INTERACT 2005 Workshop Appropriate Methodology for Empirical Studies of Privacy, Communicating Naturally through Computers, Rome (2005)

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© 2006 IFIP International Federation for Information Processing

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Kendira, A., Perron, L. (2006). VIRSTORY: A Collaborative Virtual Storytelling. In: Harper, R., Rauterberg, M., Combetto, M. (eds) Entertainment Computing - ICEC 2006. ICEC 2006. Lecture Notes in Computer Science, vol 4161. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11872320_62

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  • DOI: https://doi.org/10.1007/11872320_62

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-45259-1

  • Online ISBN: 978-3-540-45261-4

  • eBook Packages: Computer ScienceComputer Science (R0)

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