Abstract
From the results of two Human behavior studies in small group interactions we constructed iteratively a Collaborative Virtual Environment named “VIRSTORY”. This system is a digital storytelling with speech and 3D gesture recognition technologies using like input devices. It includes several modules: multimodal interaction module, behavior module to animate autonomous expressive characters, etc.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Buisine, S., Martin, J.C., Bernsen, N.O.: Children’s gesture and speech in Conversation with 3D Characters. In: International Conference of Human Computer Interaction, Las Vegas (2005)
Vilhjalmsson, H.: Animating Conversation in Online Games. In: Rauterberg, M. (ed.) ICEC 2004. LNCS, vol. 3166, pp. 139–150. Springer, Heidelberg (2004)
Carbini, S., Delphin-Poulat, L., Perron, L., Viallet, J.E.: From a wizard of Oz experiment to a real time speech and gesture multimodal interface. Signal Processing (2006)
Perron, L.: An avatar with your own gestures. In: INTERACT 2005 Workshop Appropriate Methodology for Empirical Studies of Privacy, Communicating Naturally through Computers, Rome (2005)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2006 IFIP International Federation for Information Processing
About this paper
Cite this paper
Kendira, A., Perron, L. (2006). VIRSTORY: A Collaborative Virtual Storytelling. In: Harper, R., Rauterberg, M., Combetto, M. (eds) Entertainment Computing - ICEC 2006. ICEC 2006. Lecture Notes in Computer Science, vol 4161. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11872320_62
Download citation
DOI: https://doi.org/10.1007/11872320_62
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-45259-1
Online ISBN: 978-3-540-45261-4
eBook Packages: Computer ScienceComputer Science (R0)