Abstract
Designing digital technologies for deep learning is a highly non-trivial enterprise. In this paper, we discuss one approach we have adopted that seeks to exploit the possibility of affording diverse layers of engagement that exploit the interconnectivity available on the web. In a nutshell, we describe a system that offers learners the possibility of engaging with difficult scientific and mathematical ideas without the necessity of interacting with complex layers of symbolic code – while making that interaction available at all times.
This paper is a greatly extended version of Kahn, Noss, Hoyles and Jones (in press): Designing for diversity through web-based layered learning: a prototype space travel games construction kit. Submitted to the ICMI 17 study group on Technology Revisited.,
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Kahn, K., Noss, R., Hoyles, C., Jones, D. (2006). Designing Digital Technologies for Layered Learning. In: Mittermeir, R.T. (eds) Informatics Education – The Bridge between Using and Understanding Computers. ISSEP 2006. Lecture Notes in Computer Science, vol 4226. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11915355_25
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DOI: https://doi.org/10.1007/11915355_25
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-48218-5
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