Skip to main content

Modeling and Immersive Display of Cultural Heritage

  • Conference paper
  • 2160 Accesses

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 4282))

Abstract

In order to display virtual cultural heritage environment in CAVE based on multiple cheap PC, we implement a collaborative display platform called Multipro. The application developer doesn’t need to know anything about stereo display principles and the platform architecture. We reconstruct the model of No285 cavern of Dunhuang and Hemudu virtual environments by a variety of software and techniques. The paper also addresses the issues of the modeling and display of immersive virtual heritage environments (VHEs).We in detail describe the methods we use to model the heritages and how we fill the holes in the raw heritage models and remove noise of the models. This work is being developed in the context of the National Grand Fundamental Research 973 Program of china.

This work is supported by the National Grand Fundamental Research 973 Program of China (2002CB312106).

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   129.00
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   169.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Bishop, G., Fuchs, H., et al.: Research Directions in Virtual Environments. Computer Graphics 26(3), 153–177 (1992)

    Article  Google Scholar 

  2. Chamberlain, X.B., DeRose, T., Lischinski, D., Salesin, D., Snyder, J.: Fast Rendering of Complex environments Using a Spatial Hierarchy. In: Proc. Graphics Interface 1996, pp. 132–141 (1996)

    Google Scholar 

  3. Gorther, S.J., Grzeszczuk, R., Szeliski, R., Cohen, M.F.: The Lumigraph. In: SIGGRAPH 1996 Proceedings (1996)

    Google Scholar 

  4. Fleishman, S., Cohen-Or, D., Lischinski, D.: Automatic camera placement for imagebased modeling. Computer Graphics Forum 19(2), 100–110 (2000)

    Article  MATH  Google Scholar 

  5. Corrêa, W.T., Fleishman, S., Silva, C.T.: Towards point-based acquisition and rendering of large real-world environments. In: Proceedings of the 15th Brazilian Symposium on Computer Graphics and Image Processing (2002) (to appear)

    Google Scholar 

  6. Cortelazzo, G.M., Doretto, C., Lucchese, L.: Free-form textured surfaces registration by a frequency domain technique. In: Proceedings of the International Conference on Image Processing, pp. 813–817 (1998)

    Google Scholar 

  7. Horn, B.K.P.: Closed form solution of absolute orientation using unit quaternion. Journal of the Optical Society A 4(4), 629–642 (1987)

    Article  Google Scholar 

  8. Hébert, P., Laurendeau, D., Poussart, D.: Scene reconstruction and description: Geometric primitive extraction from multiple view scattered data. In: Proceedings of IEEE Computer Vision and Pattern Recognition, pp. 286–292 (1993)

    Google Scholar 

  9. Wang, J., Oliveira, M.M.: A hole filling strategy for surface reconstruction from range images. Technical Report TR02.07.18, SUNY at Stony Brook (2002)

    Google Scholar 

  10. Gopi, M., Krishnan, S.: A fast and efficient projection-based approach for surface reconstruction. High Performance Computer Graphics, Multimedia and Visualization 1(1), 1–12 (2000)

    Google Scholar 

  11. Lancaster, P., Salkauskas, K.: Curve and Surface Fitting. Academic Press, London (1986)

    MATH  Google Scholar 

  12. Lensch, H., Goesele, M., Kautz, J., Heidrich, W., Seidel, H.: Image-based reconstruction of spatially varying materials. In: Rendering Techniques 2001, pp. 103–114 (2001)

    Google Scholar 

  13. Rusinkiewicz, S., Levoy, M.: Qsplat: A multiresolution point rendering system for large meshes. In: Proceedings ACM SIGGRAPH 2000, pp. 343–352 (2000)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2006 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Zhao, L., Xu, Dq., Li, Y., Yu, Ym. (2006). Modeling and Immersive Display of Cultural Heritage. In: Pan, Z., Cheok, A., Haller, M., Lau, R.W.H., Saito, H., Liang, R. (eds) Advances in Artificial Reality and Tele-Existence. ICAT 2006. Lecture Notes in Computer Science, vol 4282. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11941354_107

Download citation

  • DOI: https://doi.org/10.1007/11941354_107

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-49776-9

  • Online ISBN: 978-3-540-49779-0

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics