Abstract
This paper presents our simple and easy to use method to obtain a 3D textured model. Our algorithm consists of building a measurement-based 2D metric map which is acquired by laser range-finder, texture acquisition/stitching and texture-mapping to corresponding 3D model. The algorithm is applied to 2 cases which are corridor and space that has the four walls like room of building. The proposed algorithm can be applied to 2D/3D model-based remote surveillance system through WWW. The application terminals of this environment model for interactive VR that we consider are PC, PDA and Mobile phone. Especially, this paper introduces a case of service on WIPI-based mobile phone.
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© 2006 Springer-Verlag Berlin Heidelberg
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Jo, S., Kwon, YM., Ko, H. (2006). Indoor Environment Modeling for Interactive VR – Based Robot Security Service. In: Pan, Z., Cheok, A., Haller, M., Lau, R.W.H., Saito, H., Liang, R. (eds) Advances in Artificial Reality and Tele-Existence. ICAT 2006. Lecture Notes in Computer Science, vol 4282. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11941354_130
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DOI: https://doi.org/10.1007/11941354_130
Publisher Name: Springer, Berlin, Heidelberg
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