Abstract
Virtual Reality is an artificial environment created with computer hardware and software. Because it can create an environment that it is similar with the real world, thus it can solve the request of the study media. Now there are four types of VR systems: immersion VR, desktop VR, Unencumbered VR and Telepresence. This article introduced the four types and discussed the application of every type in the field education. And also point out what education benefits from using Virtual reality. What’s more, three main applications of VR in the field of network education were discussed. They are VR environment, VR laboratory and VR schooling.The emergence of VR would bring a profound influence VR to the education, and has a huge application prospect in the education domain.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Ludwig, G.S.: Virtual Reality: A New World for Geographic Exploration (1996)
Burdea, G.C., Coiffet, P.: Virtual Reality Technology, pp. 129–135. Wiley–IEEE Press, Chichester (2003)
Heeter, C.: Ph.D. The Thin Line: Hypermedia meets Virtual Reality. By Glenn Russell? Glenn Russell (2001)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2006 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Chengling, Z., Zhaohua, Z. (2006). Research and Application of Virtual Reality in the Field of Web-Based Education. In: Pan, Z., Cheok, A., Haller, M., Lau, R.W.H., Saito, H., Liang, R. (eds) Advances in Artificial Reality and Tele-Existence. ICAT 2006. Lecture Notes in Computer Science, vol 4282. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11941354_135
Download citation
DOI: https://doi.org/10.1007/11941354_135
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-49776-9
Online ISBN: 978-3-540-49779-0
eBook Packages: Computer ScienceComputer Science (R0)