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Research and Application of Virtual Reality in the Field of Web-Based Education

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Book cover Advances in Artificial Reality and Tele-Existence (ICAT 2006)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 4282))

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Abstract

Virtual Reality is an artificial environment created with computer hardware and software. Because it can create an environment that it is similar with the real world, thus it can solve the request of the study media. Now there are four types of VR systems: immersion VR, desktop VR, Unencumbered VR and Telepresence. This article introduced the four types and discussed the application of every type in the field education. And also point out what education benefits from using Virtual reality. What’s more, three main applications of VR in the field of network education were discussed. They are VR environment, VR laboratory and VR schooling.The emergence of VR would bring a profound influence VR to the education, and has a huge application prospect in the education domain.

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References

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© 2006 Springer-Verlag Berlin Heidelberg

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Chengling, Z., Zhaohua, Z. (2006). Research and Application of Virtual Reality in the Field of Web-Based Education. In: Pan, Z., Cheok, A., Haller, M., Lau, R.W.H., Saito, H., Liang, R. (eds) Advances in Artificial Reality and Tele-Existence. ICAT 2006. Lecture Notes in Computer Science, vol 4282. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11941354_135

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  • DOI: https://doi.org/10.1007/11941354_135

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-49776-9

  • Online ISBN: 978-3-540-49779-0

  • eBook Packages: Computer ScienceComputer Science (R0)

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