Skip to main content

Animation Preserving Simplification for MPEG Based Scalable Virtual Human

  • Conference paper
Advances in Artificial Reality and Tele-Existence (ICAT 2006)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 4282))

Included in the following conference series:

  • 2138 Accesses

Abstract

In this paper, a new method to build an adaptable body shape considering the motion parameters. The proposed method constructs MPEG conforming scalable virtual human by simplifying the body parts which have similar motion parameters while preserving details with characteristic motion parameters. Characteristic motion is classified by its high deformation over time which is extracted from skinning parameter distribution. The proposed method is adaptable with in MPEG framework and is designed to minimize load of adaptation server which keeping compactness as much as possible. It is also targeted to cover devices with small computational power such as PDAs. Example of body simplification is given to show the effectiveness of the proposed method.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 129.00
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 169.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Ahn, J., Oh, S., Wohn, K.: Optimized motion simplification for crowd animation: Research articles. Comput. Animat. Virtual Worlds 17(3‐4), 155–165 (2006)

    Article  Google Scholar 

  2. Clark, J.H.: Hierarchical geometric models for visible surface algorithms. Commun. ACM 19(10), 547–554 (1976)

    Article  MATH  Google Scholar 

  3. Cohen, J., Varshney, A., Manocha, D., Turk, G., Weber, H., Agarwal, P., Brooks, F., Wright, W.: Simplification envelopes. In: SIGGRAPH 1996 Proc., August 1996, pp. 119–128 (1996)

    Google Scholar 

  4. DeCoro, C., Rusinkiewicz, S.: Pose-independent simplification of articulated meshes. In: SI3D 2005: Proceedings of the 2005 symposium on Interactive 3D graphics and games, pp. 17–24. ACM Press, New York (2005)

    Chapter  Google Scholar 

  5. Garland, M., Heckbert, P.S.: Surface simplification using quadric error metrics. In: Proceedings of the 24th annual conference on Computer graphics and interactive techniques, pp. 209–216. ACM Press/Addison-Wesley Publishing Co. (1997)

    Google Scholar 

  6. Hoppe, H.: Progressive meshes. In: SIGGRAPH 1996 Proc., August 1996, pp. 99–108 (1996)

    Google Scholar 

  7. Hoppe, H.: View-dependent refinement of progressive meshes. In: SIGGRAPH 1997: Proceedings of the 24th annual conference on Computer graphics and interactive techniques, New York, NY, USA, pp. 189–198. ACM Press/Addison- Wesley Publishing Co. (1997)

    Google Scholar 

  8. Kim, H., Joslin, C., Giacomo, T.D., Garchery, S., Magnenat-Thalmann, N.: Multi-resolution meshes for multiple target, single content adaptation within the mpeg-21 framework. In: Proceedings of the IEEE ICME Conference, pp. 1699–1702 (2004)

    Google Scholar 

  9. Kim, H., Joslin, C., Di Giacomo, T.: Stephane Garchery, and Nadia Magnenat-Thalmann. Device-based decision-making for adaptation of threedimensional content. The Visual Computer 22(5), 332–345 (2006)

    Google Scholar 

  10. Kim, H., Jung, S.K., Wohn, K.: A multiresolution control method using view directional feature. In: VRST 1998: Proceedings of the ACM symposium on Virtual reality software and technology, pp. 163–169. ACM Press, New York (1998)

    Chapter  Google Scholar 

  11. Luebke, D., Erikson, C.: View-dependent simplification of arbitrary polygonal environments. In: SIGGRAPH 1997: Proceedings of the 24th annual conference on Computer graphics and interactive techniques, pp. 199–208. ACM Press/Addison-Wesley Publishing Co., New York (1997)

    Chapter  Google Scholar 

  12. Xia, J.C., Varshney, A.: Dynamic view-dependent simplification for polygonal models. In: VIS 1996: Proceedings of the 7th conference on Visualization 1996, p. 327. IEEE Computer Society Press, Los Alamitos (1996)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2006 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Kim, H. (2006). Animation Preserving Simplification for MPEG Based Scalable Virtual Human. In: Pan, Z., Cheok, A., Haller, M., Lau, R.W.H., Saito, H., Liang, R. (eds) Advances in Artificial Reality and Tele-Existence. ICAT 2006. Lecture Notes in Computer Science, vol 4282. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11941354_45

Download citation

  • DOI: https://doi.org/10.1007/11941354_45

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-49776-9

  • Online ISBN: 978-3-540-49779-0

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics