Abstract
Human body modeling is essential for virtual environment, sports simulation and digital entertainment. In this paper, we present an improved slice-space deforming algorithm and use it to add shape details extracted from pictures to a reference model in order to get a personalized and structured model. Our method begins with sample image collection and reference image generation followed by silhouette extraction and segmentation. Then it builds a mapping between pixels inside every pair of silhouette segments in the reference image and in the sample image. This novel mapping algorithm is based on a slice space representation that conforms to the intrinsic structure of human body. Finally, based on this mapping, the position of every point in the reference model will be changed. Our deforming algorithm can extract shape details from pictures more precisely and preserve shape connectivity of the reference model in more situations.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Magnenat-Thalmann, N., Seo, H., Cordier, F.: Automatic modeling of virtual humans and body clothing. Journal of Computer Science and Technology 19, 575–584 (2004)
Devernay, F., Faugeras, O.D.: Computing differential properties of 3-d shapes from stereoscopic images without 3-d models. In: Proc. of Computer Vision and Pattern Recognition, pp. 208–213 (1994)
Sloan, P.P., Rose, C., Cohen, M.: Shape by example. In: Symposium on Interactive 3D Graphics (2001)
Funkhouser, T., Kazhdan, M., Shilane, P., Min, P., Kiefer, W., Tal, A., Rusinkiewicz, S., Dobkin, D.: Modeling by example. In: ACM SIGGRAPH 2004 (2004)
Hilton, A., Gentils, T.: Capturing human models to populate virtual worlds. Technical report, CVSSP, University of Surrey, UK (1998)
Hilton, A., Beresford, D., Gentils, T., Smith, R., Sun, W.: Virtual people: Capturing human models to populate virtual worlds. In: IEEE Computer Animation (1999)
Lee, W., Goto, T., Magnenat-Thalmann, N.: Making h-anim bodies. In: Avatar 2000, pp. 37–44 (2000)
Lee, W., Gu, J., Magnenat-Thalmann, N.: Generating animatable 3d virtual humans from photographs. Computer Graphics Forum 10(3), 1–10 (2000)
Magnenat-Thalmann, N., Laperrière, R., Thalmann, D.: Joint-dependent local deformations fo hand animation and object grasping. In: Proc. Graphics Interface, pp. 26–33 (1988)
Jianhua, S., Magnenat-Thalmann, N., Thalmann, D.: Human skin deformation from cross sections. In: Proc. Computer Graphics International 1994 (1994)
Babski, C., Thalmann, D.: A seamless shape for hanim compliant bodies. In: VRML 1999: Fourth Symposium on the Virtual Reality Modeling Language, pp. 21–28 (1999)
Thalmann, D., Shen, J., Chauvineau, E.: Fast human body deformations for animation and applications. In: Proceedings of Computer Graphics International 1996, pp. 166–174 (1996)
Neider, J., Davis, T., Woo, M.: OpenGL Programming Guide: The Official Guide to Learning OpenGL, 1st edn. Addison-Wesley, Reading (1993)
Pollefeys, M.: Visual 3d modeling from images. Tutorial Notes (2002)
Lewis, J.P., Cordner, M., Fong, N.: Pose space deformations: A unified approach to shape interpolation and skeleton-driven deformation. In: ACM SIGGRAPH 2000 (2000)
Alexa, M.: Differential coordinates for local mesh morphing and deformation. The Visual Computer 19, 105–114 (2003)
Xu, W., Pan, Z.: A novel method for generating curved path human walking animation. In: Proceedings of 2nd Internatinoal Conference on Image and Graphics, pp. 993–998 (2002)
Zheng, L., Zhang, M., Tang, B.: Using motion graph for motion editing in path synthesis. In: 9th International Conference on Computer Graphics and Artificial Intelligence (2006)
Ge, Y., Pan, Z., Xu, W.: Vision-based path planning in intelligent virtual environment. In: 6th International Conference on Computer Graphics and Artificial Intelligence, pp. 25–34 (2003)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2006 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Ren, L., Zhang, M., Xu, Y., Pan, Z. (2006). Personalized Model Deformation Based on Slice Space Representation. In: Pan, Z., Cheok, A., Haller, M., Lau, R.W.H., Saito, H., Liang, R. (eds) Advances in Artificial Reality and Tele-Existence. ICAT 2006. Lecture Notes in Computer Science, vol 4282. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11941354_97
Download citation
DOI: https://doi.org/10.1007/11941354_97
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-49776-9
Online ISBN: 978-3-540-49779-0
eBook Packages: Computer ScienceComputer Science (R0)