Abstract
In order for interactive agents to be believable, they will need to respond to any likely situation in a manner that is consistent with their personality, as well as their position within social hierarchies. Thus believable agents will need to have a clearly defined personality, social role, and other traits that will govern their actions in a virtual world. The goal of this paper is to present a template that can be used to define such traits of a character in order to maintain consistency. The template will be dominated by a model that defines aspects of personality typically used to define persons across cultures, aiding both intuitive creation by authors, and acceptance by users. It will also be able to take advantage of character stereotypes to ease the authoring process. In addition to this, a social hierarchy framework is given.
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Mosher, R., Magerko, B. (2006). Personality Templates and Social Hierarchies Using Stereotypes. In: Göbel, S., Malkewitz, R., Iurgel, I. (eds) Technologies for Interactive Digital Storytelling and Entertainment. TIDSE 2006. Lecture Notes in Computer Science, vol 4326. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11944577_22
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DOI: https://doi.org/10.1007/11944577_22
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