Abstract
Context-aware systems are conceived for diminishing the cognitive load of users that perform tasks such as retrieving information or accessing services. A wide range of applications is available, with emphasis on tourism, cultural heritage and e-commerce. This work explores the possibility of using an agents based context-aware architecture for controlling the evolution of a story on the basis of different types of context, including the user profile, the location, the user history and time. In order to prove the suitability of such architecture to the domain of storytelling, a real novel by a famous Italian writer was rewritten in the form of an interactive 3D world where users play the roles of the different characters of the story.
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Pittarello, F. (2006). A Simple Story: Using an Agents’ Based Context-Aware Architecture for Storytelling. In: Göbel, S., Malkewitz, R., Iurgel, I. (eds) Technologies for Interactive Digital Storytelling and Entertainment. TIDSE 2006. Lecture Notes in Computer Science, vol 4326. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11944577_3
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DOI: https://doi.org/10.1007/11944577_3
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-49934-3
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