Abstract
After offering reasons why film can offer insights into computer entertainment and reviewing the concept of ‘schemas’, the results of a qualitative investigation of viewer’s talk about a short film, Ice Cream Dream, are reported, related to genre, character relationships, use of props, schematic sequences, locations and sound. This material is extended and deepened by drawing on an ongoing cognitive analysis of another short film, The Wrong Trousers.
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Hale, G. (2006). Insights into the Design of Computer Entertainment from Schemas in Film. In: Göbel, S., Malkewitz, R., Iurgel, I. (eds) Technologies for Interactive Digital Storytelling and Entertainment. TIDSE 2006. Lecture Notes in Computer Science, vol 4326. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11944577_8
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DOI: https://doi.org/10.1007/11944577_8
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-49934-3
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