Abstract
The generation of the textures of building facades from terrestrial photos is time-consuming work. A more cost-effective way to create a photo-realistic city model containing thousands of buildings and facade textures is necessary. This paper proposes an approach which integrates GPS, GIS and photogrammetry for multi-face texture mapping of a three-dimensional building model. A GPS integrated, high-resolution, non-metric and wide field-of-view digital camera is used. By means of integrating the GIS graphic interface and GPS information about camera location, a large quantity of pictures can be managed efficiently. A graphics user interface for the interactive solving of the exterior orientation parameters is designed. In the meantime, during texturing mapping lens-distortion can be corrected and self-occluded facades can be automatically compensated for. The experimental results indicate that the proposed approach is efficient due to a complex building could be treated in one process and multi-face texturing is designed thus the number of pictures can be reduced. Additionally, a large quantity of pictures can be managed efficiently by GPS-Photo-GIS integration.
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© 2006 Springer-Verlag Berlin Heidelberg
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Rau, JY., Teo, TA., Chen, LC., Tsai, F., Hsiao, KH., Hsu, WC. (2006). Integration of GPS, GIS and Photogrammetry for Texture Mapping in Photo-Realistic City Modeling. In: Chang, LW., Lie, WN. (eds) Advances in Image and Video Technology. PSIVT 2006. Lecture Notes in Computer Science, vol 4319. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11949534_130
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DOI: https://doi.org/10.1007/11949534_130
Publisher Name: Springer, Berlin, Heidelberg
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