Abstract
We define a probabilistic game automaton, a general model of a two-person game. We show how this model includes as special cases the games against nature of Papadimitriou [9], the Arthur-Merlin games of Babai [1] andthe interactive proof systems of Goldwasser, Micali and Rackoff [5]. We prove a number of results about another special case, games against unknown nature, which is a generalization of games against nature. In our notation, we let UP(UC, resp.) denote the class of two-person games with unbounded two-sided error where one player plays randomly with partial information (complete information, resp.) and the otherplayer plays existentially. Hence, the designation UC refers to games against known nature andUP refers to games against unknown nature. We show that
where ATIME and ASPACE refer to alternating time and spacerespectively. We assume that all the space and time bounds are deterministically constructible and s(n)=Ω(n). The equalityATIME(t(n))=UC-TIME(t(n)) is due to Papadimitriou[9]. All the other inclusions above except one involve the simulation of one game by another. The exception is the result that UC-SPACE(s(n))⊑ASPACE(s(n)) which is shown byreducing a certain game theoretic problem to linear programming.
Supported by an IBM fellowship.
Supported by National Science Foundation grant number DCR-8402565. Some of the research for this paper was done at the Mathematical Sciences Research Institute, Berkeley, California.
This is a preview of subscription content, log in via an institution.
Preview
Unable to display preview. Download preview PDF.
References
L. BABAI, Trading group theory for randomness, Proc. 17th ACM Symp. Theory of Computing (1985), 421–429.
A. K. CHANDRA, D.C. KOZEN AND L.J. STOCKMEYER, Alternation, J. Assoc. Comput. Mach. 28, No. 1 (1981), 114–133.
J. GILL, The computational complexity of probabilistic Turing machines, SIAM J. Comput. 6 (1977), 675–695.
C. DERMAN, Finite State Markov Decision Processes, Academic Press, 1972.
S. GOLDWASSER, S. MICALI AND C. RACKOFF, The knowledge complexity of interactive protocols, Proc. 17th ACM Symp. Theory of Computing (1985), 291–304.
HOWARD, Dynamic Programming and Markov Processes, M.I.T. press, 1960.
L.G. KHACHIYAN, A Polynimial algorithm in linear programming, Soviet Math Dokl. 20, (1979) 191–194.
R.E. LADNER AND J.K. NORMAN, Solitaire automata, J. Comput. System Sci. 30, No.1 (1985) 116–129.
C. H. PAPADIMITRIOU, Games against nature, Proc. 24th IEE Symp. Found. Comp. Sci., (1983), 446–450.
G. L. PETERSON AND J. H. REIF, Multiple person alternation, Proc. 20th IEE Symp. Found. Comp. Sci., (1979), 348–363.
J.H. REIF, The complexity of two-player games of incomplete information, J. Comput. System Sci. 29, No.2 (1984) 274–301.
M. SIPSER AND S. GOLDWASSER, Public Coins versus Private Coins in Interactive Proof Systems, Proc. 18th ACM Symp. Theory of Computing (1986).
Author information
Authors and Affiliations
Editor information
Rights and permissions
Copyright information
© 1986 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Condon, A., Ladner, R. (1986). Probabilistic game automata. In: Selman, A.L. (eds) Structure in Complexity Theory. Lecture Notes in Computer Science, vol 223. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-16486-3_95
Download citation
DOI: https://doi.org/10.1007/3-540-16486-3_95
Published:
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-16486-9
Online ISBN: 978-3-540-39825-7
eBook Packages: Springer Book Archive