Abstract
This paper describes what we call graph technology and how it is applied to a software development environment (abbreviated SDE) project. This graph technology consists of a careful design of internal representations for software documents as graphs, of a specification of the operations on these graphs induced by activations of environment tools, of the application of certain integration mechanisms on graphs, and of a rather mechanical proceeding how to get a software architecture for the SDE as well as the implementation of the corresponding tools.
This graph technology is one of the bases for the adaptability considerations of the project, i.e. the investigation how to derive something like a ‘standard’ architecture for a SDE supposed that graphs are used on the modelling side by the designer. Graph Technology is specific to the project described in this paper.
This paper is devoted to internal aspects of a specific SDE, namely to the modelling aspects of a SDE if regarded from the problem specification and design specification point of view.
This work is supported by Deutsche Forschungsgemeinschaft and Stiftung Volkswagenwerk
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Nagl, M. (1987). A software development environment based on graph technology. In: Ehrig, H., Nagl, M., Rozenberg, G., Rosenfeld, A. (eds) Graph-Grammars and Their Application to Computer Science. Graph Grammars 1986. Lecture Notes in Computer Science, vol 291. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-18771-5_70
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DOI: https://doi.org/10.1007/3-540-18771-5_70
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