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A New Bandwidth Reduction Method for Distributed Rendering Systems

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Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 2510))

Abstract

Scalable displays generate large and high resolution images and provide an immersive environment. Recently, scalable displays are built on the networked clusters of PCs, each of which has a fast graphics accelerator, memory, CPU, and storage. However, the distributed rendering on clusters is a network bound work because of limited network bandwidth. In this paper, we present a new algorithm for reducing the network bandwidth and implement it with a conventional distributed rendering system. This paper describes the algorithm called geometry tracking that avoids the redundant geometry transmission by indexing geometry data. The experimental results show that our algorithm reduces the network bandwidth up to 42%.

This work was supported by the NRL-Fund from the Ministry of Science & Technology of Korea.

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References

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© 2002 Springer-Verlag Berlin Heidelberg

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Lee, WJ., Kim, HR., Park, WC., Kim, JW., Han, TD., Yang, SB. (2002). A New Bandwidth Reduction Method for Distributed Rendering Systems. In: Shafazand, H., Tjoa, A.M. (eds) EurAsia-ICT 2002: Information and Communication Technology. EurAsia-ICT 2002. Lecture Notes in Computer Science, vol 2510. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-36087-5_45

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  • DOI: https://doi.org/10.1007/3-540-36087-5_45

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  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-00028-0

  • Online ISBN: 978-3-540-36087-2

  • eBook Packages: Springer Book Archive

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