Abstract
Two major properties will characterize networks in the future: ‘3C everywhere’ and ‘physical interaction’. These two properties promises a computing infrastructure that seamlessly and ubiquitously aids users in accomplishing their tasks and that renders the actual computing devices and technology largely invisible. This paper begins by sketching pervasive computing scenarios. Next, we delve deeper into some key technical challenges. The following section presents our technological developments: STONE, SLSOCKET, and Personal Mesh. Our design goal is distributed transparency, service consistency, and context-awareness.
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© 2002 Springer-Verlag Berlin Heidelberg
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Morikawa, H. (2002). The Design and Implementation of Network Service Platform for Pervasive Computing. In: Chen, YC., Chang, LW., Hsu, CT. (eds) Advances in Multimedia Information Processing — PCM 2002. PCM 2002. Lecture Notes in Computer Science, vol 2532. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-36228-2_6
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DOI: https://doi.org/10.1007/3-540-36228-2_6
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