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Solving Real-World ATSP Instances by Branch-and-Cut

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Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 2570))

Abstract

Recently, Fischetti, Lodi and Toth [15] surveyed exact methods for the Asymmetric Traveling Salesman Problem (ATSP) and computationally compared branch-and-bound and branch-and-cut codes. The results of this comparison proved that branch-and-cut is the most effective method to solve hard ATSP instances. In the present paper the branch-and-cut algorithms by Fischetti and Toth [17] and by Applegate, Bixby, Chvátal and Cook [2] are considered and tested on a set of 35 real-world instances including 16 new instances recently presented in [12].

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Fischetti, M., Lodi, A., Toth, P. (2003). Solving Real-World ATSP Instances by Branch-and-Cut. In: Jünger, M., Reinelt, G., Rinaldi, G. (eds) Combinatorial Optimization — Eureka, You Shrink!. Lecture Notes in Computer Science, vol 2570. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-36478-1_8

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  • DOI: https://doi.org/10.1007/3-540-36478-1_8

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